ive been building up some terrains in max but when using the picomodel shaders the terrain doent fog properly for sof2! it works fine in JA, same map,shaders and textures! in sof2 the terrain shows through the fog very dark help! (using latest q3map2 )
shader:
textures/lostbase/picoterrain
{
qer_editorimage textures/terrain/pico_jungle_07
q3map_forceMeta
q3map_splotchfix
q3map_material dirt
q3map_nonplanar
q3map_lightmapsampleoffset 8
q3map_shadeAngle 179
q3map_lightmapAxis z
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
q3map_tcMod rotate 33
q3map_alphaMod dotproduct2 ( 0 0 0.85 )
q3map_clipModel
q3map_lightmapSampleSize 32
q3map_globalTexture
{
map textures/terrain/pico_jungle_07
rgbGen identity
}
{
map textures/terrain/pico_forest_1
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
also during the meta phase i get a flipped triangle warning, is this bad? i didnt notice anything wrong with the map at the coordinates :drink:

