Hello guys, recently made my purchase of Brink and Im getting this sdsoundsystemcommandqueue error that some people seems to be getting =)
So, I fire up the game from Steam, made my character (by the way, the game runs very well, I was surprised since most people complained about frame-rate, sound issues), watched some tutorial stuff, and decided to try to play the first mission of the campaign before firing up online. I get through about 5-10 minutes in and I get this error message:
FATAL ERROR: sdSoundSystemCommandQueue not enough free write space 65524/65536 event size 64
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/land/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/land/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/ammo_warning/local) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
------- Input Initialization -------
Initializing DirectInput8…
…calling LoadLibrary( ‘user32.dll’ ): succeeded
…initializing Raw Input
mouse: Raw Input initialized.
…calling LoadLibrary( ‘imm32.dll’ ): succeeded
…initializing Input Method Editor
sdSoundSystemCommandQueue not enough free write space 65524/65536 event size 64
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
Shutting down OpenGL subsystem
…releasing DC
…destroying window
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL
well, it was on the bottom of that little script window anyway. So, I go ahead and googled it and realized that all of them are unsolved. So I went online and checked the fixes, enabling console, installing the ATI hotfix, updating sound driver, graphics card driver, running it in admin…
Well, Im still getting the crash, I also noticed that if I restart the computer and play it lasts a little longer maybe less memory was used at the beginning? Anyway, if anyone know a fix to this or any other things I can try, please help! I can assume that Brink updates through Steam so it hasn’t been fixed yet.
Thanks for any tips!