Hey 
Well… since im making a map with some Energy Fields in, which look like the ones used in Starwars episode I, i would like them to make SOUND 
So… 2 things
-
Is it possible to change the “hitsound” of a texture to a custom sound? eg, setting surfaceparm woodsteps will make it sound like wood when a bullet is shot on, but can you specify a custom sound to play when the texture is hit?
-
Does anyone have a “humming” sound, which sounds like a lightsaber (not moving)?
I have a few here, but i need them to be looping and possible the same all the time… (the ones i use now are not one steady sound it changes slightly over time, and so when looped it sounds stupid when it jumps back to the start)
Here is the example i mean:
http://www.fragland.org/nick/Hum4.wav
And just if your interested, i got it from here:
http://www.theforce.net/fanfilms/postproduction/soundfx/saberfx_fergo.asp
(includes about 50 lightsaber sounds, great for making a starwars movie :P)
Oh and
- I never used any sounds (target_speaker) in my map, but i read that the wav files need specific settings? I will try to play this same sound (Hum4.wav, as above) in game now… will post what happens