First, let me just say that I see a definite improvement. While it’s not by any means perfect, it feels a LOT better than it has before, so I’m actually psyched(for the first time ever) to play. Plus, it seems to have more active players at all hours now so I actually CAN play which is an even bigger bonus. 
This is my first opinion thread because I feel most of my gripes have been covered by others who were capable of articulating the point better than me, but since I’m finally halfway excited about the game, I thought it would be a good time to finally make one (so go easy on me lol)
That being said, and now that I’ve had a chance to play a few matches over the week, there are a few things I’d like to suggest(i.e. gripe about)…
Turrets: still too easy to destroy; I’d like to see them be a bit tougher.
Mines: sometimes they’re invisible, and sometimes not, I have no idea why
Recharge Times: I really don’t like how the recharge on things like the air strike and grenade launcher carry over to your next life…I understand you don’t want them spammed to death(probably) but if there’s a point penalty for death anyway, I doubt many ppl are going to intentionally kill themselves over and over just to spam…Even if they tried you could still have a limit on how many a player could use within a certain time period to prevent that. With the field ops it really just feels like it takes too long. I could probably stand it if it just didn’t take so long.
With the grenade launcher, I just don’t think it should carry over into respawn. When you respawn you should be recharged to full in my opinion. I don’t feel like the launcher is powerful enough to merit not doing that, and it’s super frustrating to respawn with the expectation of coming out “blazing” only to find that you’re still waiting to recharge a single shot. If nothing else, just giving a shot or two at respawn would be better, but I’d personally prefer to just reset the recharge when you respawned.
Hit Indicators: very often, no matter which direction I get hit from it registers as a front hit. It’s really confusing.
Jumping: It’s still very counter-intuitive. There are so many places you SHOULD be able to jump to but can’t…it often restricts you to a single path, when there are obviously other alternatives that you just can’t get to. This isn’t just me, I’m sure, because I often see other players trying to jump up or over to some of these places. Even the double jump seems pointless, because even though you’re seemingly high enough to make it to a ledge, etc. you can’t. I really feel like this is one of those little improvements that could make gameplay feel tremendously better. I’m not asking for trick jumps or wallrunning, just let us jump on some ledges, crates, cars, etc. which will open up alternative paths on the maps(and also would help prevent the other team from camping you at certain spawns/chokes). Really, jumping is one of the only things that still just feels like total ass in the new build.
Panzerfaust: Still wishing for it…can’t be a proper noob without my noobtube lol
Hip Fire: I’m kinda torn on this…on the one hand I enjoy not having to always iron sight, but on the other hand I always think it’s a bit ridiculous when I hip fire sometime from a half mile away with a fully automatic rifle and land most of the shots. I appreciate accuracy and all, but it’s almost too accurate sometimes at large distances.
Anyway, those are the major things that I have noticed that keep bothering me. As I said, I do think it’s much improved otherwise.