A few bugs.


(Xander) #1

So… Yeah, there is a little list of bugs or imperfaction i found. I was hoping that the update fixed these, but unfortunatly, any of that was fixed. No rage, just trying to be helpful to the devs, or at least trying.

  • With Nader, when you’re shooting granades and someone kill you during a throw, the granade generally stop, and it drop near me like a martyrdom, finishing my corpse. It’s correct if the kill is the same as my throw, but even if i see my granade, flying for just a half second, it returns near me (or another is dropped, but i don’t really know).

  • Again, with Nader, the martyrdom doesn’t have a correct range. If the bomb is like a step down a merc, it’s like a shield for him. I’m not really sure of that, cause this particular case, happened to me only 2 time, but it’s supposed to be like a Fragger granade (which kills you even at the edge of his blow and i hate this), and it’s not like that, with a good jump you can avoid that very easily, not like a fragger granade.

  • At the Mounted MG, you need to wait like 1-2 seconds that the MG stop shooting to press F to move away from them. It’s a sure Death.

  • Sometimes, in Trainyard, it happens that the walls after the crashed train, glitch and remain there, causing you a small lag passing trought. (http://oi67.tinypic.com/51xzed.jpg)

  • When you throw an Airstrike at the last few second (like 3-2) of the match (or a granade), every character is freezed, but the airstrike still go, so it can kill 2-3 people, giving score to the airstriker/victim.

Those are the “bugs”, or whatever, that i found. Also i would like to give some advice/possible errors.

  • I think it can be appreciated to receive a smaller time back when you delete a Mission. It can be good, since you didn’t completed that mission.
  • Deploy for me is a very enemy. Sometime i click on deploy like 3 times. Press, wait 15 seconds, then again deploy, press, small freeze, deploy again, then spawn. Also, i don’t understand why, if i wait the start of the game since the lobby, it still make me choose merc with the deploy screen instead of spawning me directly in the game. Also again, if it happens to spawn during the 20 seconds at the start of the game, where the voice explain the mission to you, it freezes until you are able to deploy, then, continue the explanations, even if the game has already started. I’m not sure that this is common to everyone, cause i asked only to another one, and has the same problem.

I don’t know if i missed something, but i’ll update the post eventually.
Thanks for your attention. See you in game.
Kind regard.


(NxA_Noxie) #2
  • With Nader, when you’re shooting granades and someone kill you during a throw, the granade generally stop, and it drop near me like a martyrdom, finishing my corpse. It’s correct if the kill is the same as my throw, but even if i see my granade, flying for just a half second, it returns near me (or another is dropped, but i don’t really know).

This is a known issue and drives me crazy (I <3 Nader)

  • Again, with Nader, the martyrdom doesn’t have a correct range. If the bomb is like a step down a merc, it’s like a shield for him. I’m not really sure of that, cause this particular case, happened to me only 2 time, but it’s supposed to be like a Fragger granade (which kills you even at the edge of his blow and i hate this), and it’s not like that, with a good jump you can avoid that very easily, not like a fragger granade.

I think this was previously reported will look into it

  • At the Mounted MG, you need to wait like 1-2 seconds that the MG stop shooting to press F to move away from them. It’s a sure Death.

Known issue I’ll check on the status.

  • Sometimes, in Trainyard, it happens that the walls after the crashed train, glitch and remain there, causing you a small lag passing trought. (http://oi67.tinypic.com/51xzed.jpg)

This is also a known issue. Usually happens on the 2nd or 3rd time you play Trainyard in a single server.

  • When you throw an Airstrike at the last few second (like 3-2) of the match (or a granade), every character is freezed, but the airstrike still go, so it can kill 2-3 people, giving score to the airstriker/victim.

I’ll look into this.

  • I think it can be appreciated to receive a smaller time back when you delete a Mission. It can be good, since you didn’t completed that mission.

The countdown is already at 3 hours I don’t think this will change.

  • Deploy for me is a very enemy. Sometime i click on deploy like 3 times. Press, wait 15 seconds, then again deploy, press, small freeze, deploy again, then spawn. Also, i don’t understand why, if i wait the start of the game since the lobby, it still make me choose merc with the deploy screen instead of spawning me directly in the game. Also again, if it happens to spawn during the 20 seconds at the start of the game, where the voice explain the mission to you, it freezes until you are able to deploy, then, continue the explanations, even if the game has already started. I’m not sure that this is common to everyone, cause i asked only to another one, and has the same problem.

This is would contact customer support or go into the tech support forums.


In the future please keep 1 bug per thread. It’s extremely difficult to track bugs/threads when there are many in the same post. Thanks ^^


(Xander) #3

Got it.