I know bugs are bugs and they will be eventually squished but I just wanted to light a fire under a few that are currently having an effect on competitive play.
1, Stacking explosives on the c4, both mines and sticky bombs, as they cannot be detonated by weapon fire meaning unless you have explosives on you they are almost guaranteed to kill you unless you bait.
2, Instant respawn, Something that happens a couple of times a match it seems. A player will die and instantly respawn regardless of the respawn timer. We have seen a couple of times in scrims this result in a defuse or even worse enemy long spawns. I think this is related to being revived after you could have respawned.
3, Collision around objectives. Terminal and Bridge are the main culprits here but it is possible for explosives to be eaten by invisible collision, especially nades. We actually saw in a recent event this bug cost a team the victory as a nade landed at the feet of someone delivering the drugs on bridge and they took no damage.
4, Silent, none glowing mines. This has been in the game for as long as I have and its getting to the point where people have even exploited it a little bit. By dying before your mines “activate” they become active without audio or team color. People can throw out and kill out on short spawns to make them very stealthy.
5, Sniper Weapon switch, it is not possible to switch weapon after firing the last bullet in your clip when using the MoA. This means you get stuck basically in walking speed for a few seconds and it is really clunky.
6, Deployable collision. Healing station, Turrets and Ammo stations can block team mates and that is fine. They also block you and that means you cannot be running forward while deploying them or be in corners while deploying them unless you want to get stuck. I suggest a 1-2 second period where the deployable can be walked though, if someone stands on it keep it none blocking until they leave it as in competitive the player themselves will be blocking anyway so not much room for an exploit.
7, Sparks and snipers hit box for gibbing, really needs some tweaking.
8, Sniper not being able to damage deployables
9, Huge collision box on EV blocking nades and especially sticky bombs.
10, Broken healing stations and other healing items, from time to time healing stuff will not heal you until you kill out. this is bad for obvious reasons in a competitive setting
11, Huge stutter + warp, again obvious reasons.
12, Semi-Auto bug. Because of the huge inconsistencys playing a kira, arty or redeye is a very risky thing to do and I would hate for this to cause a team to lose because all of a sudden the bug activates in the middle of a fight.