I’ve been thinking about future mercs and new abilities they could have lately and this is what I came up with:
A merc that can put down a teleporter. Q for one, E for the other. It could give a serious advantage if the attacking team could set this up and cut down travelling time between spawns. The cool down for both would be about 20 seconds and the teleporters would be easily destroyed so would need to be hidden well.
Another ability is a healing grenade with a similar radius of Fragger’s pineapples. They would heal all friendlies in the radius and revive anyone downed. The healing potential and cool down would be determined by the charge up time much like Phoenix’s healing pulse.
I’ve always liked the idea of support characters that aren’t purely medics. My idea would be an ability that is like a transparent smoke grenade that only heals team mates 10hp per second, but can also extend their health by another 30hp. On top of this, the cloud grants an increase to speed and repair/C4 plant time for 20 seconds.
I like the sound of an objective specialist that can remotely complete objectives. A device like a healing station that can remotely repair and plant/defuse c4 from up to 10 metres away. It will do this at a slow pace but will need to be destroyed before it will stop working.
Anyway these are just some ideas I’ve had. Any thoughts or opinions would be welcome.

