[quote=âVinos;95269â]1: Rubberised - Bouncy grenades
I thought grenades already bounced to an extend? Besides, making them bounce whenever with a time duration would make the grenades a bit too unpredictable.
2: Alleviate - Heal over time effect after being healed.
Perhaps with a reduction to the initial health gain but with a greater total health gain.
3: Thick Smoke - damage reduction from enemy fire through smoke (logic, lol)
This effectively adds the role of Red Eyeâs smoke being a, albeit weak, shield, mitigating damage for friendlies. I believe the next objective specialist mercenary has a shield, so this would create an overlap we donât really want.
4: Double up - Extra smokes for redeye (two ofcourse)
This increases the effectiveness Red Eyeâs ability too much in various of ways such as: blocking enemiesâ view to provide cover, allow stealth displacement and provoke and distract enemies. Any Red Eye without this perk would be experienced as being handicapped and it would rightly be so.
5: Overflow - Ammo regen over time after being given ammo (again, logic.)
I think this one doesnât make much sense.
6: Hidden - Decreased visibility for phantom (while cloaked)
Who would want to play a Phantom without this ability. This perk augments the effectiveness of an utility to an extend it handicaps the mercenary if the perk is lacking.
7: Resurrect - Healing pulse revives teammates
Again, this perk raises the effectiveness of an utility to such an extend it becomes the rule and makes the exception arbitrary.
8: Fire sale - Kiraâs ammo station replenishes ammo at a faster rate
This one sounds well. A bit like the extra ammo pack perk that Arty and Skyhammer have: you are able to provide more gun food within a time period. However, the ammo station itself has no cooldown after having provided ammo for a number of times. But contrary to the ammo packs, the ammo station doesnât provide as much ammo per tick making Fire Sale your only sensible suggestion.
9: Extra mine - Extra proxy mine for proxy.
No utility on steroids please.[/quote]
Thatâs some fair feedback, thanks.
TBH I kinda liked the idea of Firesale myself from the beginning.
On the topic of bouncy grenades; The grenades in this game are not really bouncy at all, not making bouncing off walls a viable option. Perhaps make the perk only work for the first bounce, so that grenades arenât bouncing everywhere.