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On most of my misc_models, it can’t find the shader. (In other words, with about %75 of the models I try to put into my map, it says “shader not found” all over it.
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How do you create fog?
a couple questions
I remember you had to install some kind of updated media for the model skins to work, although that wouldn’t fix them all, bust most of them. I don’t remember where to find it anymore, though.
About the fog, if all you want is the common distance haze, you have to edit your sky shader. If you’re using a custom sky, you have to add the fogvars and skyfogvars to your shader. They look somewhat like this:
fogvars ( 0.1 0.1 0.1 10 )
skyfogvars ( 0.1 0.1 0.1 10 )
The first three numbers are the red-green-blue values for the fog colors, their range is from 0.0 to 1.0.
The last number is the fog density, you’ll have to experiment with that one.
Hope this helps.
I remember, that the last value is the alpha-channel (transparency) -> RGBA
Anyway - I’m searching for a RGB colortable or a programm, which shows the colors in the range of 0.0 to 1.0. Does anyone know, where I can get/find this?
Cease discussion.
Sorry ppl, what I was meaning to say was how do you make fog on the ground…like at the begining of escape1.map. Should have made that clear (hell, should have acually said that.)
I going to go ahead and ask these questions in this thread as well, so as not to add another topic to the forum…my most recent 3 topics are almost spamming the top of the list.
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I need the following questions answered: a. What is the latest version of GtkRadiant? b. Where can I download an update from version 1.2.1 to it? c. Will I lose my maps?!?
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How do I set the stuff like the weapons a player starts out with, etc. in a singleplayer map? Is it an entity?
I will be adding question to this topic, probably.