A couple of suggestions


(*Grim*) #1

Deleted


(gg2ez) #2

Back in Closed Beta, Phoenix had a “Healing Aura” that made him kinda like a walking Healing station. I don’t know how it worked because I didn’t play in CB but I would’ve loved to test Phoenix in that state.


(RyePanda) #3

[quote=“Grim;19070”]1. Global cool downs when 3 or more players are using the same character. I feel this would encourage more diversity among the Mercs and limit the overuse on abilities like air strikes for example.

  1. Phoenix, after purchasing this Merc I’ve come to the conclusion that in his current state he’s pretty useless compared to other healers, First his self revive is negated immediately from any experienced player who knows to deliver a final blow, and his healing pulse is extremely situational to the point its really just a self heal, leaving him the defibrillator ability that other healers also have.

Suggestion, Turn Phoenix’s Healing pulse into a constant slow tick of health to any team member standing close to him, and give phoenix the ability to feign death while attempting to self revive making it more difficult for the enemy to know if hes dead or not.[/quote]

1: No, I don’t want my cooldowns increased if my teammate wastes an airstrike, or Molotov, etc.

2: His healing pulse can be incredibly effective because it’s an instant heal that can occur in the middle of combat. Also, unlike medpacks, it’s very hard to miss with.


(*Grim*) #4

Deleted


(cornJester) #5

What you are asking to do would ruin his healing pulse. You can give people instant health while they are being fired upon, do you not realize how powerful that is? Res them, heal them, get them behind cover. It happens all the time.

I don’t want him to be a walking sawbonez medpack or aura station. If you think it’s just useful for “self heal” you’re playing him wrong. Also learn to control your charge ups, quick zaps for those who only need that for that quick cooldown. Phoenix is my main medic also and I love playing him.

I will always disagree with global cooldown increases. It’s not anyone’s job to enforce diversity in pubs. Nor should you punish people for playing their favorite merc. It wont solve having 3 vassilis on the same team anyways.


(HoopleDoople) #6
  1. As each merc has its own unique strengths and weaknesses, players are already highly incentivized to diversify their team. It is also worth noting that in pubs you can’t count on anyone to actually fulfill their role. A team might have 3 Auras but not one of them bothering to heal or revive.

In terms of mass airstrikes, this really only is an issue on maps with an EV. The suggestion I’ve seen before that would solve the problem is having the EV’s health scale to the player count (above 5 players, anyway).

  1. Phoenix is my main merc and he is far from useless when compared to the other healers. What makes Phoenix great is that he is the optimal combat medic. He can more than hold his own in combat and provide instant heals to allies around him. I personally love the versatility of Phoenix, as it gives him strong carry potential. Almost every pub team is lacking a competent medic who will actually bother to do their job. Pub teams are also almost always lacking teamwork. Thus if you can’t hold your own in combat your ability to help your team will be limited, because you can’t count on anyone to protect you. By picking Phoenix I can ensure that I will always be a huge asset to my team.

Self-revive may not be terribly reliable, but it does have a real and positive impact on team fights. Smart players will preferentially target medics, because downing a medic prevents heals and quick revives. Without the threat of revives, players can eliminate the opposition more quickly by not wasting time finishing off downed enemies until after the battle. A Phoenix, however, is not necessarily out of the fight when downed. Enemies are forced to either waste time finishing off the Phoenix or risk him returning to battle a few seconds later, at which point Phoenix can bring further downed allies back into the fight.


(Rosskii) #7

[quote=“Grim;19070”]1. Global cool downs when 3 or more players are using the same character.

  1. Phoenix, after purchasing this Merc I’ve come to the conclusion that in his current state he’s pretty useless compared to other healers[/quote]

I would like to agree, but I have some slightly different views.
for the cool downs, I’ve had to repair the EV. I had the loadout that warns me of the strike and I just move out the way and come back. Even if 3 come in a row I still find it ok to work around the situation. It’s actually quite intense and makes for a nice challenge.

Phoenix, i’ve not used much at all, but I will say I watched a stream on twitch of a guy who was awesome, over level 30, and he actually said he prefers pheonix in his team because throwing the packs can miss, whereas standing next to team-mates to heal them is much easier and more effective (according to him). This guy was seriously good so there must be some truth in what he says.


(Chase) #8

@HoopleDoople By scaling the EV’s health, teams that actually are diverse and only have 1 airstrike mercs will be at a disadvantage and will only breed more skyhammers/arty in order to take down the tanky EV.


(CCP115) #9

Phoenix is actually really balanced right now, he hasn’t been touched at all the last few patches, IF my memory serves correctly.

I thought he was fine. Self revive is obviously easily negated, but it’s far more useful in a large scale gunfight, where chasing down finishes is incredibly dangerous and rare.


(HoopleDoople) #10

[quote=“Chase;97499”][quote=“HoopleDoople;97449”]
In terms of mass airstrikes, this really only is an issue on maps with an EV. The suggestion I’ve seen before that would solve the problem is having the EV’s health scale to the player count (above 5 players, anyway).
[/quote]

@HoopleDoople By scaling the EV’s health, teams that actually are diverse and only have 1 airstrike mercs will be at a disadvantage and will only breed more skyhammers/arty in order to take down the tanky EV.[/quote]

Unfortunately defending against an EV is the one situation where team diversity isn’t all that important. An optimal team composition is essentially as many fire supports as you can get away with. Without a rework to the maps and/or EV mechanics, smart teams are going to stack fire supports anyway.


(riptide) #11

[quote=“Grim;19070”]1. Global cool downs when 3 or more players are using the same character. I feel this would encourage more diversity among the Mercs and limit the overuse on abilities like air strikes for example.

  1. Phoenix, after purchasing this Merc I’ve come to the conclusion that in his current state he’s pretty useless compared to other healers, First his self revive is negated immediately from any experienced player who knows to deliver a final blow, and his healing pulse is extremely situational to the point its really just a self heal, leaving him the defibrillator ability that other healers also have.

Suggestion, Turn Phoenix’s Healing pulse into a constant slow tick of health to any team member standing close to him, and give phoenix the ability to feign death while attempting to self revive making it more difficult for the enemy to know if hes dead or not.[/quote]

  1. lol, no.
  2. You are bad at Phoenix if you think his heal is useless.

Suggestion; accept, adapt, and overcome.


(*Grim*) #12

Deleted


(Rosskii) #13

Well you have a point the grim, phoenix is only worth using in competitive? Also with people who have teamwork and not a bunch of solo players or people under level 10 (like me) :-p I use sawbonez at the moment, but as I get better maybe I will switch


(Lumi) #14

I agree with the first point, yet I still believe that servers where merc choice is limited in order to only have one merc of each kind would be necessary and the better solution.

I also agree that the self revive cancelling ability is really a pain, especially since you lose the revive ability for a full minute without having used it. The pulse on the other hand is fine.


(wolvie) #15

@Lumi the thing is implementing a one merc rule inside of the game as a mechanic wouldn’t work very well. Let’s ponder a bit. For instance most players level is maybe around 8-10. At lest that’s what I run into most of the time on pubs. At that level many people haven’t purchased 3 mercs just yet. So they’re stuck with the free rotation. People would hate not being able to play their desired merc. Pubs will always not work as far as team diversity. But IMO any organized competitive event where teams are communicating through a VOIP software the 1 merc rule is a necessity.


(Lumi) #16

@wolvie

That’s why I think not all servers should have it, but just a selection, kinda like the min level 10 servers.

On top of that, make them 6vs6 and allow only people to join if they own at least 6 mercs (rotation included). Then add a choosing mechanism such as LoL and voila! You got yourself a new game mode… Call it One Merc or something and many people will be happy and never play something other than that.