A couple of questions :)


(userxx0) #1

Hi, i am trying to make a TJ map, got a couple of easy questions :slight_smile:

I am using GTK radiant (latest)

  1. When testing a map(bsp) in ET how do i set both the warmup and spawn times to 0, i.e instant spawn and no warmup, i think this is a server side setting, but i start the test map from a cmd line in the shortcut so i go direct into the map, is there some script i can use to allow me to do this?

  2. When settings the distance between jumps (gamma) do you just generally use trial and error, i.e set a distance between a few jumps, load it up in et and try it out and adjust as necessary?

  3. When setting the spawn point entities(red and blue), do i need to put multiple entities? i.e if the server has 16 slots, do i need to put 16 x blue spawn points and 16 times red spawn points at the start, i thought yes, but i was looking at a complete bsp map and they only had 1 x blue and 1 x red, maybe they had some other settings somewhere though, i don’t know. But i know this map works with 16+ players.


(stealth6) #2

[QUOTE=userxx0;370948]Hi, i am trying to make a TJ map, got a couple of easy questions :slight_smile:

I am using GTK radiant (latest)

  1. When testing a map(bsp) in ET how do i set both the warmup and spawn times to 0, i.e instant spawn and no warmup, i think this is a server side setting, but i start the test map from a cmd line in the shortcut so i go direct into the map, is there some script i can use to allow me to do this?[/QUOTE]

Not sure but I think it’s something like g_warmup? you could also just add it to the shortcut like +set g_warmup “0”
Otherwise just do map_restart, that get’s rid of the warmup time and let’s you start.

[QUOTE=userxx0;370948]
2) When settings the distance between jumps (gamma) do you just generally use trial and error, i.e set a distance between a few jumps, load it up in et and try it out and adjust as necessary?[/QUOTE]

Trial and error is the best way, Dinius made a tool to automatically generate a simple gamma according to a few values that you could change, but the best maps are made by trial and error.

[QUOTE=userxx0;370948]
3) When setting the spawn point entities(red and blue), do i need to put multiple entities? i.e if the server has 16 slots, do i need to put 16 x blue spawn points and 16 times red spawn points at the start, i thought yes, but i was looking at a complete bsp map and they only had 1 x blue and 1 x red, maybe they had some other settings somewhere though, i don’t know. But i know this map works with 16+ players.[/QUOTE]

You need 8 blue and 8 red for 16 players if the teams are 8v8.
If you only put 1 spawn then all the players spawn on top of each other, this isn’t a problem in tjmod since the players don’t collide, bu in other mods then everybody is stacked ontop of each other if they spawn at the same time :smiley:

So yes you need 16 spawns for 16 players.


(-SSF-Sage) #3

You can make the first gamma by trial and error. Then for the next gamma you can use it as a start etc. It’s not that much work, but you need to test every jump a hundred times. That’s why make testing as easy as possible as early as possible. Make a shortcut to start your map directly, make binds for everything you need, spawntime 0, move and face spawnpoint to the currently tested gamma etc. Things like that. If you manually start your map and type every command, you are going to waste hours and hours.