A couple of ideas that i had over last few weeks.


(Dirmagnos) #1

#1. Card shuffle.
Allows to reshuffle 2 cards of same level into 1 card of same level but with different random stats.
Shuffling 2 cards of same class results in random card of same class, while shuffling 2 cards of different classes results in random card of randomly selected class.
#2. Maybe its alredy in, kinda obvious feature.
Allows Bushwhacker to rotate turrent, be4 placing it(eg sticking it into corners). Hold ability key and use mouse scroll to rotate it.
#3. A couple more features to loadout section.
Allows to hide cards(especially useful with default loadout cards) and add a checkbox option to show hidden cards. right click on card and check “Hide”.
Allow to mark cards as “essential” to prevent their accidental tradeup. Either using same system as above, eg thru dropdown menu or game simply remembers latest equipped card for each merc, even if merc is not active.
#4. Martyrdom
Why its the only ability that is kinda weirly implemented, using a different keybind than all other secondary abilities ? A bit unsettling.
#5. Ability to report players in game.
Open score tab and right click on player name.
#6. Region lock.
Such option were in game at some point, altho it didnt work, lol, but then devs removed for some weird reason instead of fixing it.
Quickjoins are a pain nowdays(at least for me), since like every 3rd hotjoin it sends me anywhere but Europe(and then it often continues to go around the world again and again, forcing to use server browser, that almost always have at least couple of accessible servers in EU region). I have no interest nor intention to play on US/Asia/Australia servers(20ms ping vs 170+ms pings, its not even funny). Its a waste of both my time and server resource.
#7. Snipers.
Bunnyhopping snipers is a joke.
As alternative, reduce all SRs damage by approximately 15-20%, but implement passive “Marksman Focus” ability - for each second that sniper stands still he gains 5% bonus damage per second, up to 200%(eg double damage) bonus. Any type of movement resets bonus; reloading, unscoping or changing stance halves current bonus.