Some discussion over at tramdesign:
http://tramdesign.darktech.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=001215
showed up an ommission in the .def file (some spawnflags missing from team_WOLF_checkpoint)
I’ll submit a fix for that to ttimo, and while I’m at it, I’d like to clear up a couple of other issues.
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What does is the cp_hold spawnflag in a team_WOLF_checkpoint supposed to do ?
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Model2 for a func_explosive seems to be broken. Even if you make an origin brush as part of your func_explosive, the model always shows up at the origin of the map. Is there a way to make this work, or should we just note that it doesn’t work for MP in the .def file ?
It does work in SP. -
A description of how to use scriptname/targetname (ala tram) on team_CTF_xxxspawn entities would be nice. I can probably figure this out from the .bsp/.script, but straight from the horses mouth would be nice.
Thanks in advance.
PS: Is there a plan to release a game code update for the recent patches ? I see that the OSP folks have it, but haven’t heard of a general release. Even for those of us who aren’t modding, it’s a handy reference for things like this.
edit: typo
<font size=-1>[ This Message was edited by: SCDS_reyalP on 2002-06-18 22:06 ]</font>