- Recoil Patterns
So, one of my biggest gripes with Dirty Bomb, is consistency. It’s hard to get consistent shots due to this, the recoil pattern seems incredibly random. Compare that to Blacklight or CS GO, where the recoil will always go in the same direction, allowing skilled players to compensate for it. The spread will always be different but you at least you have an idea of where your shots are going.
This is what I think Dirty Bomb needs, right now the only guns I can think of that have a consistent pattern are Shotguns. They always fire in a Star shape pattern, I simply propose the all guns do the same. Pistols should fire in / pattern, where the bullets will go up the right at 45 degree angle. Automatic weapons like the M4, Crotzni, and Empire, should go in wave pattern, in the upward direction. So something like this, the one that says signal, just in a vertical direction rather than horizontal.
- Stability, Accuracy, and Recoil
To add onto the recoil patterns, I propose the following values work in this manner…
Spread - an enumerating value that updates, this determines the angle at which your bullets come out at. Creating your cone of fire, the higher it is, the more your shots are off center, the lower it is, the more accurate they are.
Recoil - How much spread is added per shot
Stability - How much spread is reduced overtime when you stop firing
Accuracy - Your maximum possible spread
So, with that stated, let’s say my gun had these stats…
Recoil - 0.5
Stability - 1.0
Accuracy - 5.0
So, for every shot fired, my spread would be increased by 0.5, and it will continue until Spread is the same value as Accuracy. When I stop firing, 1.0 is subtracted from Spread overtime, until it reaches 0.0.
What does all this mean?
More consistent, and therefore more enjoyable gunfights. Let’s say the M4 had better accuracy, and worse stability than the Dreiss. That would mean the M4 is better for spraying your shots, while the Dreiss would be better for careful, accurate shots. Which makes a lot of sense considering the differences in damage between them.