A comprehensive way to improve DB's cosmetic system


(TheDevouringOne) #1

Hello, I’ve been hearing/reading a lot about how many people are unhappy with how the cosmetics and progression systems are currently set up in DB. I’ve thought about it a bit, but never really came up with anything solid enough to share. However; I think I’ve finally had an idea that might actually work. One of the most annoying things about the DB cosmetics, is trying to get a loadout you want. And when you do get the one you prefer, getting it in a specific skin is another story. I think my idea addresses this issue, while leaving enough chance in the system to keep progression interesting. I’ll go through a little of what it would be like to use the system, then I’ll go into some more details.

There would two main types of cases, the loadout case, and the vanity case. Loadout cases would contain a random loadout card for a random merc. When you get a loadout out of a case, it would have its augments and weapons, but its cosmetic slots would be empty like this:   


Once you have said loadout, you would be able to use it as normal, and it would have the merc’s default skin and weapon camos.

Now for the vanity cases. When you open one, you will get a random rarity, of a random “cosmetic chip”. Cosmetic chips can be for weapons, or for a character skin. For Example, I could open one, and get a ‘crown gold M4A1 chip’, which would go into my inventory.


Once you have a cosmetic chip in your inventory, you can go to the customization section of the barracks. Here you can see all of the loadout cards you own. We can see that skyhammer one I got earlier:

Then we would click on a loadout we want to pimp out, and it would bring the card up for closer inspection.

You can click on one of the weapons, or the banner on the side, and it will show you all of the available cosmetic chips you have for that weapon or merc. Weapon cosmetic chips would work for any merc that uses that weapon, but character chips could only be applied to their specific merc.

Once you choose a cosmetic chip you want, you can apply it to the loadout. When you use that loadout card in-game, you will now have a gold m4a1, and default skins on everything else.

As you open more vanity cases, you can apply more cosmetic chips to the loadout. It doesn’t matter what rarity they are, you can mix and match them as you please.

And now for some more specific details.

LIMITATIONS

The system is fairly simple, and benefits players by allowing them to use the skins they want, on the loadout cards they use. However; the system needs some limitations in order to maintain a lucrative economy to support the developers. One problem I see right off, is that people would simply swap their cool looking cosmetics to whatever loadout they want to use at the moment. Which would shut down the need for cases, taking away developer income. To prevent this, there would be a fairly high fee for taking a cosmetic chip off of a loadout, depending on the rarity of the chip. So if I managed to get a cobalt m4a1 chip, I would have the option of either paying credits to take off the gold chip, or destroying it when I apply the cobalt.

CRAFTING

Crafting would remain in the system. Allowing you to break down unwanted cosmetic chips into fragments for crafting. When crafting, you would choose the rarity you want to craft, and receive a random gun skin of that rarity. The three levels of loadout card (lead, iron, bronze+) would also remain in loadout cases, but wouldn’t have skins tied to them. Loadouts would have the same crafting system.

TRINKETS

Trinkets could be applied to specific loadout cards instead applying to everything as they do now. However; you could apply a trinket to as many loadouts as you want. This allows people to match up trinkets with gun camos they look good with. For example, I like how the antivirus trinket looks with cobalt guns, and how the dapper doge looks with gold guns.

VARIETY and PROGRESSION

This system also allows the developers to add more camos at each rarity level. With cosmetics not being locked to the loadout, there could be more variety without it becoming frustrating to get the skins you want. As it is now, at gold rarity, you have a 1 in 27 chance to get the loadout you want in the specific skin you like. With the mix and match system, you would build up the loadouts you like over time, leading to a nicer progression instead of a frustrating RNG grind. It would also allow the default, lead and iron skins (which aren’t that bad looking IMO) to be used competitively, as you could have them on a 3-augment loadout.

EXISTING CARDS

One of the important parts of a new system, is avoiding it being detrimental for the people who played a lot in the previous system. In this system, all the cards you already own, would simply become loadouts of the new system. An existing gold card would simply be a card that has all gold cosmetic chips attached to it. You could still use them, or pay credits to take cosmetic chips off of them just like normal. Those cobalt cards with loadouts you don’t want would finally have some value. The developers could then add additional skins to vanity cases to give long-time players something new to unlock.

NEW CONTENT

The mix-and-match system would allow dirty bomb to have more variety in its cosmetic options. As well as help prevent progression from being frustrating, or becoming stagnant with players unlocking the same few skins over and over. With the current system, new skins would water down the RNG even more, making your chances of getting your favorite skin/loadout even worse. The mix and match system would allow content to be added much easier. New skins and gun camos could simply be added into the vanity case drops.

If you made it this far, thank you for reading. I’d love to know what your thoughts on it are, or if you have any ideas to improve it. It would be nice for dirty bomb to have a more future-friendly system in place as we move forward.

tl,dr: The cosmetic system should allow you to mix and match primary, secondary, and merc skins. Making it so cosmetic options are not locked down to the loadout they come with.


(BobTheBully) #2

This actually is an amazingly well thought out idea! The Devs should hire you asap!


(K1X455) #3

It’s not that kind of game. If SD took on your suggestion, you’ll make more veterans of the game leave.

The loadout system is fine; it’s the crafting system that needs working on.


(TheDevouringOne) #4

[quote=“K1X455;c-220007”]It’s not that kind of game. If SD took on your suggestion, you’ll make more veterans of the game leave.

The loadout system is fine; it’s the crafting system that needs working on.[/quote]

I’m not sure what you are referring to. In case there is confusion, this wouldn’t effect the actual loadouts, only the cosmetic side. I like how loadout cards come with their specified weapons and augments. This idea wouldn’t allow you to choose your guns, only the way they look.

If there wasn’t confusion and you were referring to the ability to mix and match cosmetics, then maybe I haven’t thought of everything. Would you care to elaborate on how it would hurt veteran players? maybe the idea could use some tweaking.


(GatoCommodore) #5

[quote=“K1X455;c-220007”]It’s not that kind of game. If SD took on your suggestion, you’ll make more veterans of the game leave.

The loadout system is fine; it’s the crafting system that needs working on.[/quote]

maybe if SD combine this, old trade up system, and the new crafting system it would be pretty dank


(everlovestruck) #6

Seriously, they’re never going to change this game this drastically. Your system would fit DB2 very well (if it’s a thing) because the development of DB feels like it has stopped and no one is interested in bringing it out to release


(K1X455) #7

[quote=“TheDevouringOne;c-220008”]Would you care to elaborate on how it would hurt veteran players? maybe the idea could use some tweaking.[/quote] Have you noticed that it takes approximately 15 seconds to join an on going game? That’s client and server synchronizing their data. Add a variety of improved cosmetics and you’ll be looking at increased loading times. If only player skins wasn’t that sketchy, SD would have jumped on the bandwagon of merchandising merc skins and I would have purchased a whole damn lot of them (Humble Bundle, Containment Wars, Rogue En Vogue, Dickens, etc).

I don’t know why you guys disagree that the crafting system needs reworking.


(hawkeyeguy99) #8

So much yes. This is pretty much everything I could ever want from customization.


(Nail) #9

don’t be so sure, your opinion of development time doesn’t match Splash Damages


(BlackboltLW) #10

Huh, this is actually sounds good


(TheDevouringOne) #11

[quote=“K1X455;c-220025”] Have you noticed that it takes approximately 15 seconds to join an on going game? That’s client and server synchronizing their data.
[/quote]
It seems your argument is coming from the limitations of how the game loads cosmetic items. This problem would obviously need to be fixed before moving forward regardless of how the cosmetics are unlocked and used. So I’m still unsure of how the system I suggested would harm veteran players in your opinion. It wouldn’t make their items obsolete (as i mentioned above) or anything. In fact they would have a pretty big head start when it comes to building cool combinations of skins.


(TheDevouringOne) #12

I see what you’re saying. However; if they were to change the cosmetics to something like this, it could improve future development. New skins could be added whenever they feel like it, which would simply be injected into vanity cases at rarities depending on how complicated they are. Skins also wouldn’t take as long, because they wouldn’t necessarily have to cover every merc and every weapon. They could make a single skin for a single gun, and throw it in the game, and maybe adding more guns of that style depending on how people like it. it would make for a nice trickle of new content. I think this would keep people playing a lot more, I know I would. They could even have a real-money case that has a higher drop rate for the newest items as they add them, which I might actually pay for.


(Your worst knifemare.) #13

I do like the idea, but i don’t think its a priority right now.


(TheDevouringOne) #14

I agree that other things need to be done first. For example, the load time on player’s items need to fixed before this could even work. But they have to add more skins eventually. Getting the same 8 skins (only counting 3 augment cards) over and over probably got old a while back for any veteran, and won’t keep new players interested for very long. Once they do start adding more skins, it would be nice to have a less annoying and more satisfying way to unlock and use them. And they could continue to add skins without it becoming exponentially harder to get a loadout you want like it would with the current system.


(K1X455) #15

If you were here when there was a backlash regarding inspecting weapons, you’d understand. SD implemented a cosmetic feature that didn’t add value to the game, yet left bugs unattended. Dirty Bomb need a core workout, and it’s been dragging too long since it got crowd funded. A lot of people like this game but they got put off for one reason or another.

I’m still playing because it’s not the typical can-of-whoop-ass game like CoD, OW,or even the alternate game I’m playing in between. If iD tweaks their DOOM to include objective type PvP and keep rolling out maps for competitive game play, I’ll have to bid Elizabeth Wells fare well.


(TheDevouringOne) #16

[quote=“K1X455;c-220025”] Have you noticed that it takes approximately 15 seconds to join an on going game? That’s client and server synchronizing their data.
[/quote]

[quote=“K1X455;c-220159”] SD implemented a cosmetic feature that didn’t add value to the game, yet left bugs unattended.
[/quote]

So far neither of your arguments have addressed any problems with the actual suggestion. They have been about how SD needs to improve loading times, and fix bugs before adding more cosmetic items. This isn’t an argument, it is an obvious statement. It’s similar to saying “You shouldn’t build this shed, because you would need to make a foundation first”. Of course there are things that need to be done first. This idea is meant as a way to improve cosmetic content in the future, once the overall game itself has been tidied up as far as bugs, performance, etc.


(K1X455) #17

[quote=“TheDevouringOne;c-220296”]
So far neither of your arguments have addressed any problems with the actual suggestion. [/quote]

What I’m saying is that you should encourage SD to focus on gameplay more than cosmetic content. Title of your thread is a tad authoritative in using the word comprehensive and thus suggest making things look good instead of making things work right.