Because the character is currently built for little to no skill easy kills and literally mind numbing top-scoring support potential with no effort required at all from the player. She’s in desperate need of a complete re-work that removes her insanely low-skill high-reward playstyle.
Rocket launcher changes:
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Remove insta-gib capabilities on all targets above 20 health.
Reasoning: Currently Javelin’s rockets can both down and gib players instantly far too often taking away any counter-play possibilities. There is no chance for support opportunities from enemy teammates and turns the rocket into a “shoot and forget” easy kill machine. With this change, the insta-gibs on players that are not already damaged or low is removed, providing the enemy team a chance to rez their teammates and aligning her more with the rest of the mercs on the roster in kill potential. -
Add insta-gib on all targets above 120 health on direct hit only.
Reasoning: Adding this instagib capability allows for the rocket to still be a formidable ability, but requires skill in aim to be as effective. 120 health targets is most of the characters in the game, but removes the ability to instagib any of the tankier characters, but still downs. -
Remove ability to to charge rocket while jumping in the air.
Reasoning: The strategy of long-jumping around a corner and charging the rocket as soon as Javelin is airborne is too powerful and far too often nets a free, easy kill without any chance for counterplay or dodging. It’s an easy kill with little to no risk. Removing the ability to charge while jumping in the air removes this strat and requires more forethought before firing the rocket. -
Reduce damage to 150 from 200
Reasoning: Javelin currently outperforms every assaut character in the game with her high impact rocket. This should be changed to reflect her status as a fire-support over assault. Reducing the damage of the rocket to 150 removes the instant kill for a few of the tankier mercs while still destroying most of the roster in one hit. This brings her more in-line what role she is supposed to fulfill and keeps her viable for kills. -
Increase blast size (not sure the stats on this? Can someone help here)
Reasoning: with the other changes in order to keep Javelin viable, a slight increase of blast size would compensate for the removal of cheese techniques to keep the character viable.
Ammo Ability Changes:
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Remove all automatic ammo giving
Reasoning: Javelin’s ammo giving ability for teammates and herself is the only passive ability in the game that benefits other players with no effort required at all from the player. This is not a good design element and should be changed to reflect the other abilities in the game. -
Add 4 individually activated “charges” to ammo giving ability, activated with “e” key and each charge giving 1 (or 1 half full depending on balance needs) clip of ammo to all surrounding mercs and half clips (or less again if needed for balance) to Javelin.
Reasoning: This change requires Javelin to put thought into giving ammo and adds a management aspect to the ability. Either incredibly large amounts of ammo can be given quickly to a large group (fastest in the game) or parsing it out in smaller amounts than other mercs. It removes the passive playstyle of fire-support for Javelin and forces the player to actively try to earn the support XP.
I think Javelin could have a place in DB, but not in her current state. Her skill floor and ceiling are both insanely low with incredibly high reward and don’t match the nature of DB being a high-skill game across the board. She could be a good addition for noobs to learn the game but I don’t think she needs to be so insanely effective and cheap at her job.