Lets face it,Rhino is not very enjoyable to play.This is probably because he is a very slow merc, in a fast paced game, which means you always feel so vulnerable despite your 200hp, as you cannot dodge of escape areas effectively. His minigun is powerful in certain situations, but weak in a lot, namely medium to long range. It also has a long spin up time and causes your already slow movement speed to become even slower, forcing you to take Nitros as an augment, to leave you vulnerable for less time. Now some people think he is fine, since with a good medic he can be unstoppable (Health station Rhino is sickeningly powerful on defense).But this means he is too dependent on Medics and really isn’t worth the time and effort to actually play him, since the reward in the overall is not very good. I want to suggest some changes to him to make him more enjoyable to play, and making him a viable character in the overall:
-Reduce spin up time of the minigun by 100ms
This change is just here so you are less vulnerable when you want to fire the minigun, and so it is not as important to have Nitros.
-Increase Rhino’s movement speed by 2%
People like to play fast mercs, so bumping up his movement speed would mean you won’t feel so vulnerable and slow all the time. You would still be the slowest character in the game, but only by a bit. This change also applies to when holding the minigun.
-Reduce max spread of minigun by 40% and reduce spread increase by 5%
The idea SD had for Rhino was that he was supposed to give suppressing fire against enemies, effectively making him a human wall that the attackers have to get through. This change would allow him to give the suppressing fire, being extremely effective at spraying bullets down range as the spread will not be as bad as before. This will also give more purpose to Ice cold as it would be much more effective to spray and pray, and would give you more time to do so.
These changes in the overall would make Rhino much better at what he is supposed to do, suppress enemies and be a general annoyance to attackers if they want to push an objective. What does everyone think of my changes?