ing g_active.c in SpectatorClientEndFrame()
there is a thing i think that should go away
ent->client->ps.stats[STAT_PLAYER_CLASS] = savedClass; // NERVE - SMF - put player class back
this actualy keeps your STAT_PLAYER_CLASS when you follow somebody else in limbo
I see no point off this, all this does is bugging chargebar and adding medic revive icons for nonmedic classes…