9th - 13th November Dev/Nexon Stream and Q&A Questions


(signofzeta) #21

Will there be some sort of an official offline practice mode where new players can learn the maps and do objectives alone?

Are you going to let us host our own private servers on our own computers, so we can play with less than 5 players?

Is this game going to support LAN connections?


(XavienX) #22

One more question and it’s been brought up quite some months ago.
For the augment where you can reload while sprinting, the options in controls where sprinting cancels reloading, it results in denying the augment, making it useless.


(Eox) #23

Shotguns are barely played in competitive due to their spread limiting way too much they damage potential and making headshot damage way too inconsistant. Yet a lot of newbies state the shotguns as overpowered. Some changes for good can definitely be done here. Can we expect a shotgun rework soon ?

A very common rumor states that Splash Damage does not earn enough income to sustain the game. Is that rumor actually legit ?

Will the invisible EV bug be fixed ?

Can we expect a server maintenance soon ?


(Lumi) #24

What are the plans to improve server conditions?

What are the plans to improve player knowledge/training? Any extra tutorials, tips, tutorial rework planned?


(Gung-ho) #25

What’s the data like on that pineapple juggler perk? As in - when someone is playing a load out with that perk how often is it actually used?

Has SD considered changing the perk system such that the seemingly useless perks are replaced with something else? Or perhaps two merc individual perks and one perk that works regardless of active merc (so you would have 3 perks that work across your mercs regardless of active merc)?


(Verticules) #26

Can we expect a ranked play reset before beta end? Are there plans to make the rank ladder more interactive? (Like letting you know where you sit in your Tier, how close you are to up/down ranking)


(LifeupOmega) #27

[quote=“steelMailbox;107252”]Will there ever be changes to the random spawn switch in Underground as mentioned here:
http://forums.dirtybomb.nexon.net/discussion/17240/escalator-spawn-on-underground#latest[/quote]

Doesn’t that spawn thing happen exactly a minute after the objective? We’ve always counted around 3 spawn waves before it moves.

Would still help to have it be an objective I guess, dunno how. A capture point ala Terminal?


(Glot) #28

[quote=“steelMailbox;107252”]Will there ever be changes to the random spawn switch in Underground as mentioned here:
http://forums.dirtybomb.nexon.net/discussion/17240/escalator-spawn-on-underground#latest[/quote]

this, also on Trainyard, and Terminal.
MOving spawnpoint is a very bad design desision.


(Haki) #29

Can we get a disable chat function?

Sometimes I’d just have way more fun not seeing the chat :smiley:


(Lumi) #30

[quote=“Haki;108381”]Can we get a disable chat function?

Sometimes I’d just have way more fun not seeing the chat :D[/quote]

I’m pretty sure this happens when you voice mute someone, at least the last patch notes said so. Might be not the case. If so, why do we keep getting inaccurate patch notes?


(Blackers) #31

Why do you hate Kira so much?


(Rewolf) #32

Are there plans on other game modes in the future, and if so, which modes?

Is SD open tot suggestions of the community for game modes?