This was thought up over the course of 2 weeks.
1
- Name: Mags
- Gender: Female
- Type: Fire-Support
- Age: 33
- Nationality: Finnish
- Q Ability: Battery Powered Magnet: The BPM is a electromagnetic device. Left clicking activates Full Strength. This collects bullets shot by enemies in front of Mags as far as 6 feet. This will also tug on enemies’ guns, making it harder for the enemy to aim wall activated. Doing this requires much energy, and the battery must be recharged for 25 seconds. Left Clicking with the BPM activated Shrapnel Blast. All collected ammo will by blasted in front of Mags as the polarity of the magnet is changed. The more bullets collected by Mags means the more bullets shot by the blast. The can inflict massive damage, but as a huge spray area, like a shotgun with no barrel.
- E Ability: (Dependent) Small Ammo Bag: If Mags is being played more as support, bullets collected with Full Strength can be converted into Ammo Packs to give to teammates or yourself.
- Her story:
2
- Name: Pickpock
- Gender: Female
- Type: Stealth/Covert
- Age: 48
- Nationality: Romani (AKA Gypsy)
- Q Ability: Smokestun: A throwable object that releases a very fast plume of smoke that stuns any enemies in it’s radius. While vulnerable they are more vulnerable to Quickhands.
- E Ability: (Contextual) Quickhands: Can only be used while standing near an enemy and looking at them. Quickhands temporarily steals the enemy’s Q ability. After stolen, Pickpock destroys it, so it cannot be used by her. The enemy must wait (Q Cooldown length + 65 seconds) for their Q to be returned.
- Her story
3
- Name: Lement
- Gender: Male
- Type: Support/Buffer
- Age: 23
- Nationality: Polish
- Q Ability: Upper: Gives a stat boost to a character. Character will move faster, reload faster, play objective faster.
- E Ability: Downer: Gives a stat boost to a character. Character will have more health, faster regeneration, less aimpunch, and stronger melee. Injecting both syringes into a downed teammate at the same time will stimulate their heart, reviving them. Injecting abilities into enemies will give them overdose, and have opposite effects. Injecting a teammate with a second syringe will sober/negate the effects of the first syringe ability.
- His story:
4
- Name: Trapper
- Gender: Female
- Type: Assault
- Age: 28
- Nationality: Mongolian
- Q Ability: Bear Trap: Placeable, they are activated when stepped over by enemies. When activated, it causes immediate damage to the enemy and holds them in place until they can release the trap.
- E Ability: Tranquilizer Rifle: Causes temporary sluggish movement, max health reduction, and melee damage reduction.
- Her story:
5
- Name: Musketeer
- Gender: Male
- Type: Assault/Sniper
- Age: 34
- Nationality: French
- Weapons: Primary: Any Shotgun, Secondary: Pistol, Melee: Cavalry Sabre Sword
- Q Ability: Muzzleloader: A .50 caliber gun that must be reloaded manually through the muzzle, which takes about 30-40 seconds and leaves Musketeer very vulnerable. It is always an instant kill, but only insta-gib if headshot.
- Story:
6
- Name: Mortey
- Gender: Male
- Type: Engineer/Fire support Mix
- Age: 25
- Nationality: Israeli
- Q Ability: Deployable Mortar: When activated, Mortey sticks a Mortar in front of him, kneels down and aims the mortar. A marker in front of him will show him the approximate area where the shelling will land. 1-4 the OHEnce, but each requires cooldown.
- Story:
7
- Name: Talon
- Gender: Female
- Type: Recon OR Engineer/Objective Specialist.
- Age: 61
- Nationality: Peruvian
- Q Ability: Target OHE (Ornate Hawk Eagle): By default the OHE will fly above and around Talon, spotting targets for Talon’s team. Q calls the bird to land on your arm, where you can command him to attack enemies, or press Q again, to let him scout.
- E Ability: Scavenge: Sends OHE to the nearest ammocrate to deliver ammo to Talon and his team.
- Story:
8
- Name: Rigger
- Gender: Male
- Type: Engineer
- Age: 30
- Nationality: Emirati
- Weapons: Primary: VP70 w/ stock
- Q Ability: (Contextual) Objective Rig: Places a visible explosive at an objective. The bomb is defusable, but takes longer than normal bombs. If not defused, when an enemy completes a boobytrapped objective, the bomb will detonate killing that person, and killing/wounding other nearby people. This is useful for delaying the completion of the objective, or retaking objective once enemy as been weakened by blast.
- E Ability: (Contextual) Wounded Rig: Places a boobytrap on a downed enemy. The boobytrap is a electricty activated explosive. it will be detonated if the wounded person is revived using the REVIVR or defibs, but will not activate if the wounded person is revived manually. The explosive is powerful enough to kill the downed person and anyone too close.
- Story:
9
- Name: Mustang
- Gender: Male
- Type: Assault
- Age: 36
- Nationality: Icelandic
- Weapons: Primary: Stoner LMG, Melee: Battering Ram
- Q Ability: Chain: Grabs a target enemy or downed teammate, and pulls them towards you. Useful for pulling downed teammates out of harms way, or enemies off of an objective quickly. Has a 45 second cooldown so it cannot be spammed.
- E Ability: (Contextual) Human Shield: Picks up a wounded enemy and holds them like a shield. Mustang is able to use his secondary while in shield mode. The human shield cannot commit suicide or respawn, and must wait for Mustang to kill him, or have Mustang be killed. If a teammate shoots at an enemy human shield and kills him/her, they lose points for friendly fire. Once ability wears out, Mustang finished off the shield and moves on. If Mustang is killed with shield alive, the enemy can be revived once more or respawn.
- Story:
If this is well recieved, I will post their stories, which I already have written for them. I give permission to Splash Damage and Nexon to use/modify any of these ideas if they so choose.