8v8 servers


(montheponies) #41

for you.

The alternative view again - is playing SW with a bunch of new players who dont know anything about obj so it’s a glorified tdm, leading to double full holds or where one team is dominating (as mentioned above) with one team steam rollering over the other…neither of which is a good image of the game.

Personally the maps are not designed for SW, far too big with too many stages. God help this game if it can’t sustain modest numbers like 8v8 on a standard pub rotation…what kind of community will that encourage?


(shaftz0r) #42

[QUOTE=montheponies;482235]for you.

The alternative view again - is playing SW with a bunch of new players who dont know anything about obj so it’s a glorified tdm, leading to double full holds or where one team is dominating (as mentioned above) with one team steam rollering over the other…neither of which is a good image of the game.

Personally the maps are not designed for SW, far too big with too many stages. God help this game if it can’t sustain modest numbers like 8v8 on a standard pub rotation…what kind of community will that encourage?[/QUOTE]

again, not just for me. is reading comprehension lost on the world? obj doesnt work when its first stage full holds with noobs. it’s 5 mins a map at best, and just keep ignoring the extreme performance issues that everyone without a newer gen i7 (or a 920) and a decent nvidia card experience. The rage in the servers is pretty extreme


(Ruben0s) #43

Well even if you would open one 8v8 server and hundreds 5v5. The bigger server will be full, because for noobs like me 5v5 is not appealing, hell 8v8 isn’t.

I want bigger servers so close all the 5v5 servers and 8v8 and make it minimal 12v12 please!!!


(shaftz0r) #44

[QUOTE=Ruben0s;482242]Well even if you would open one 8v8 server and hundreds 5v5. The bigger server will be full, because for noobs like me 5v5 is not appealing, hell 8v8 isn’t.

I want bigger servers so close all the 5v5 servers and 8v8 and make it minimal 12v12 please!!![/QUOTE]

:slight_smile: im just saying, i dont think the general populace enjoys 8v8, so having that as almost the default option is a poor representation of your product. this last key release was basically a big promo push, and i dont think that it went very well


(montheponies) #45

Not sure, but you seem to be doing a good job of ignoring any of the posts that disagree with your position. I’m not ignoring the performance issues, i simply dont suffer from them, so cant comment. not saw much in the way of rage about it on the servers.


(Rex) #46

Yeah that’s why 8on8 servers are always populated…


(shaftz0r) #47

because… its… the… only… choice… you have to scroll down a full page to see anything else. thats also why nobody is play elimination


(Hundopercent) #48

[QUOTE=Smooth;481696]Here’s a couple of examples. Not the easiest thing to do since out collision boxes aren’t transparent in-game. Have to overlay in photoshop :tongue:



[/QUOTE]

Thanks for the info Smooth. Those hitboxes seem bigger than the old. More reasonable but still not sure if it’s going to work with the high spread system.


(rline) #49

[QUOTE=Anti;481711]
We really want a core session of 5v5, with ranked matchmaking and leaver handling, once we ship the game. That should ensure solid 5v5 matches from start to finish. Until we get those services built and in-game though we need to use publics and that means a few more bigger servers with that overhead.

This doesn’t mean there wont be 8v8 drop-in drop-out later either, it’s just that there will be better ways to reach what you want and when you want it.[/QUOTE]

Awesome. I’m really glad you guys have 5v5 matchmaking as your goal. I think if you are able to get this system in for release, it will result in a much better game in the long run from the public community all the way up to competitive.

[QUOTE=montheponies;482179]i’ll give the opposing view then - 5v5 is fine for competition. Both teams turn up, set up classes/characters whatever, and set to it. Translate that to pub and you get 8 - 10 random players dropping in and out, typically when i’ve played one team is dominating - so the dropping in and out happens to the weaker side, who then sit in the vicious circle of being a man down, only for someone to join, only for someone else to leave cos they’re sick of getting beaten. rinse and repeat. add in no team balance in SW and you have a recipe for a pub disaster.

if you play cs:go matchmaking you’ll understand how frustrating it can be to actually get a 5v5 that goes the distance. As Anti aluded to at least with 8v8 you’ve got some floating players and the imbalance of 1 is far less game changing. The matter of whether or not the maps are designed for 5v5 or 8v8 is highly subjective. Personally I dont mind the higher player count on the pubs.

Can you imagine how short the lifespan of RTCW and/or W:ET would have been if every server had been 6v6 SW, FF On, OSP/ET PRO? Widen your horizons a bit and realise the game has to appeal to a wide market - which doesnt mean it cant be tailored to suit your tastes. .[/QUOTE]

I think you may be overstating the problem with player drops in CS:GO. I think matchmaking is fine in that game. It’s also fine in Dota 2, League of Legends, and HON. Look at the player numbers for these games, I think they speak for themselves. If you have a proper system in to deal with leavers and a wide enough player pool, quits and large player skill gaps should not be a problem. If the developers can focus on a consistent ruleset, with a set amount of players and win conditions, the game will be better in the long run. Give it time, and the players will learn how to play the same game in public match making as the competitive players do.

Let’s face it, the maps in this game are simply not suited for 8v8. It turns into a total meat grind.


(montheponies) #50

My point is more to do with the current setup in Extraction, not having a go at CSGO as to me matchmaking is a pseudo competitive mode. Just now we have a non-matchmaking 5v5 sw server which I’ve found really frustrating to play on as a) there is a constant drop out and b) the maps arent suited to SW.

On the last point, I dont think the maps are suited to much of anything at the moment, too long for SW and not large enough for pubs, where (matchmaking aside), traditionally players have looked for high numbers (RTCW was typically 32 player pub and12player comp).


(shaftz0r) #51

[QUOTE=montheponies;482252]a) there is a constant drop out and b) the maps arent suited to SW.

On the last point, I dont think the maps are suited to much of anything at the moment, too long for SW and not large enough for pubs, where (matchmaking aside), traditionally players have looked for high numbers (RTCW was typically 32 player pub and12player comp).[/QUOTE]

and by constant drop out, you mean once every 2 maps? i dont see it too often, and even when it does happen, who cares? more frags for me if im down a player. People like you have so short of an attention span, that if an obj isnt done in 5 mins, you cry and quit? The game itself is literally made for SW. attack, and defend, not to mention a much better spawn system.

most pubs in rtcw were 8v8. only later in the game when there were custom maps galore did 32 become popular.


(montheponies) #52

No. I mean within the round - and being SW, 5min doesnt come into, you’ll sit on a fullhold for the entire match.

As for ‘People like me’ - you dont know me, but again you seem to mistake assumptions and opinion for fact. RTCW for sure never had 8v8 as the most popular pub format, point of fact, i can’t remember any server with that setup - apart from clan servers that had the additional slots for specs.

If you want to kill this game for sure, make it 5v5 SW FF ON.

And just so you’re aware, I absolutely loved 6v6 SW FF ON OSP scrims and comp games in RTCW. But I also liked 16v16 pubfests. No matter, out of the two the vast majority played the latter.


(shaftz0r) #53

[QUOTE=montheponies;482284]No. I mean within the round - and being SW, 5min doesnt come into, you’ll sit on a fullhold for the entire match.

As for ‘People like me’ - you dont know me, but again you seem to mistake assumptions and opinion for fact. RTCW for sure never had 8v8 as the most popular pub format, point of fact, i can’t remember any server with that setup - apart from clan servers that had the additional slots for specs.

If you want to kill this game for sure, make it 5v5 SW FF ON.

And just so you’re aware, I absolutely loved 6v6 SW FF ON OSP scrims and comp games in RTCW. But I also liked 16v16 pubfests. No matter, out of the two the vast majority played the latter.[/QUOTE]

you’re right that it sometimes gets full held at first phase, but i much prefer that over the opposite, which is 3 maps played for 5 mins apiece. you must be pretty young if you dont remember 8v8 in rtcw. it was the default server size for pubs on release, and 32 had to be patched in later on. it wasnt even supported by default. same thing happened in ET


(montheponies) #54

Assumptions and opinions again. Don’t recall anything about >16 slot servers being patched into RTCW, quick google came up with this,
. Nov 29, 2001 - plenty of servers >16. Dont think 1,1 came out until Jan 2002.

Anyway, getting back to the point, you prefer 5v5 SW. Which is fine, except when you demand that everyone else conforms to your viewpoint.


(shaftz0r) #55

the game play, and maps prefer 5v5 and 6v6. every time i join an full 8v8, people are complaining and quitting left and right. its a bad representation of the game. plain and simple.


(DarkangelUK) #56

The game definitely feels better with 5v5/6v6, problem is, if someone quits, that can mess up the game where as with 8v8 you don’t unbalance the teams quite as much.


(Violator) #57

Permanent situation:


I can’t actually join that server atm because the game thinks its full.


(Rex) #58

[QUOTE=Violator;482476]Permanent situation:


I can’t actually join that server atm because the game thinks its full.[/QUOTE]

Experienced this as well sometimes. Seems like a bug to me.


(Violator) #59

It is, if you try and join it flashes a few times and eventually comes up ‘server is full’ - it briefly shows 16//16 but then goes back to 15/16 when you refresh.


(rookie1) #60

the way to join was close all nexon laucher and retry …if its still work that way