8v8 servers


(shaftz0r) #1

almost as bad as tdm, not to mention the extreme frame loss. The maps arent suited for it, and the game isnt optimized enough for it. dont really understand why people join them, nor why they’re even an option.

discuss


(Rex) #2

I like it. If you don’t you can join a 5on5 server. Where is the problem?

http://forums.warchest.com/showthread.php/33856-Reduce-max-player-amount-on-servers-to-10-12

http://forums.warchest.com/showthread.php/34199-Dirty-Bomb-optimal-playercount-on-current-state-of-the-game-(Jan-2013)?highlight=8on8


(Brinkman) #3

8v8 with more than 2 greneade launchers per side = no fun


(shaftz0r) #4

because there’s maybe 20 people worldwide playing at a time herpderp… 8v8 is horrendous. it’s just random and chaotic. no spam control, lots of hallways, and escort missions. it just plain doesnt work


(Mustang) #5

I fail to see what there is to discuss.

If you don’t want to play 8v8 then don’t play it, leave it to the people that do.


(Ruben0s) #6

I know it’s bad. And it’s one of the biggest issues I have with this game, because I like servers with large player numbers (hello community servers). And with these maps that will be insta fail, but sd decided to make maps like this, so what ever. But small servers kill the pub game for me and of course they can increase the amount of slots, but that doesn’t matter with maps designed for 5v5.


(Glottis-3D) #7

same with 2v2 3v3 5v5 8v8 (n+1)v(n+1)
maps have to be balanced for certain amount of players.
you cannot go with same maps for all the server capacity variants. i think the idea with smaller and bigger verions of maps (like camden/trainyard) is good.
But maps should be desinged from start for a certain amount of players.
I dont see any map suitable for 8v8 (only second half of Waterloo mb). because the layout of the maps is tiny - there are no forward spawns and there are very little important side objects/ way to cover and even care about, so that the team will have to put 2-3 extra players there. and the fights are too close and tight. when fight happens in such tiny places with 16 players its anything but OBJ-oriented game. Its FFA-ish, random, tactic-less meatgrinder.

I recollect strategies from 6v6 ETQW. and there was A LOT things to cover for a team. Because geometry of the maps and spawn locations were so damn good.
In Extraction there should be just the same. think of WHAT a team has to do at every object? if there are important places and routes for a fight - then add more players!


(Seanza) #8

[QUOTE=Mustang;481363]I fail to see what there is to discuss.

If you don’t want to play 8v8 then don’t play it, leave it to the people that do.[/QUOTE]

^ this


(shaftz0r) #9

not playing it isnt the point. the maps arent suited for it. i understand if the only way you can get a frag is by spraying down a hallway, but it preaches to a fundamental flaw in the current map design. it’s literally as easy as widening the escort hallway by a few inches. cater to the player count. getting the balance between 5-10 per side isnt easy, but i see no progress currently


(Ashog) #10

Scared of carnage? Mimimi. Tried W:ET Marketgarden with 50 or so players? Nothing compared to the relatively peaceful clashes of 8x8 here on LB.

The problem with fps on more than 6x6 is real though. Hope they patch in some performance tweaks next patch.


(Protekt1) #11

Yes please reduce server count back to previous. 5v5 + 6v6 was awesome.


(meat) #12

If you cut the servers back to only 5v5 or 6v6, this game is not going to make it with the pub crowd.

Play the 5v5 I do it is better playing as long as you have a team that has a good class balance.

But if you have a server full of noobs which you will get on pub servers, a bad class balance will make it terrible to play.
5v5 is not as forgiving as the large 8v8 servers when the classes are unbalanced. You can still have your 3 UBER FOPS and the other 5 players can still make a good balanced team capable of winning on attack or defense.

3 UBER FOPS on a 5v5 server makes it hard to complete objectives for the attacking team, Noobs will be noobs, and with the number of experienced players playing FOPS right now because its over powered, what do you think the noobs on a pub server will do!

I also like playing on the 8v8 servers Bring on the carnage!
Noobs also like Bloodlust and will be drawn to the larger servers. They have a mind set that bigger is better.

Of course the completion crowd will want 5v5 servers which is good also.


(shaftz0r) #13

the reason i made this thread - went into an 8v8 server. completely unplayable. spamfest galore, not to mention dropping under 30, which on this engine, means bullets just plain miss when fighting someone with higher fps. Leave and populate a 6v6 SW server. fills up rather quickly (shocking i know) and literally have one of the best games ever for a solid 2 hours. The maps are clearly designed for 5v5 6v6, and i wish they were catered as such.

All of that being said, im looking forward to an update. i have a feeling it will be bringing some big map changes. hopefully even bringing back the last half of camden. i rather liked that map


(fzl) #14

the lag issues…the warping…the frame losses…all this is not a news…!

we dont need more of this threads…we need a fix for this…

i join alpha in june and after the next 2 updates these issues are live…

SD/NEXON plz fix this …all others can wait atm…!!


(Ashog) #15

[QUOTE=shaftz0r;481400]the reason i made this thread - went into an 8v8 server. completely unplayable. spamfest galore, not to mention dropping under 30, which on this engine, means bullets just plain miss when fighting someone with higher fps. Leave and populate a 6v6 SW server. fills up rather quickly (shocking i know) and literally have one of the best games ever for a solid 2 hours. The maps are clearly designed for 5v5 6v6, and i wish they were catered as such.

All of that being said, im looking forward to an update. i have a feeling it will be bringing some big map changes. hopefully even bringing back the last half of camden. i rather liked that map[/QUOTE]

You seem to be overlapping in your mind the two things - it is really the fps and ping problems rather than gamemode.
The 8x8 gamplay will become fine to you as soon as they fix the performance issues. It just really sux right now, I agree but due to hardware.

The HPB problem will remain though - I can almost unmistakingly say who has a ping of above 100 just by looking at how my bullets register. Everyone above 120 ping is just a random reg, mostly unreg. Also makes me die before I even see a high ping bastard appear around a corner. This is the problem of the netcode already. I really prefer SD rolls back to early alpha netcode, which was ok as such but didn’t look properly with death ghosts and stuff.

With current intercontinental gameplay quality, I would suggest to split the game vault into EU and US clients only and never let americans play on EU and europeans on US server. In current state of affairs it would be best lol.


(shaftz0r) #16

[QUOTE=Ashog;481406]You seem to be overlapping in your mind the two things - it is really the fps and ping problems rather than gamemode.
The 8x8 gamplay will become fine to you as soon as they fix the performance issues.[/quote]

no, its cluttered and unwieldy, not to mention no spam or merc caps. again, i understand pubbers want to just spam and get frags, thats the only way they can get them, but it’s just plain not fun, and a bad representation of the game imo. fps wont change that

i mean, no? it’s all client side, and really not a big deal. that was actually one of the first things that i was completely ok with. ping really doesnt matter too much. anything under 150 is completely manageable.


(INF3RN0) #17

8v8 feels pretty poor mostly due to the maps. People are encouraged or forced to clump up most of the time and there’s little separation between zones/areas. The frame rates get god awful at 12+. It feesl like the game’s been designed for 5v5/6v6 anyway. Only thing I can see appealing in 8v8+ is for people with grenade launchers/mines/etc that benefit from the lagged confusion.


(Rex) #18

It’s funny that this isn’t the only problem where people only tend to fix the symptoms but not the source of the problem.


(Hundopercent) #19

[QUOTE=Ashog;481406]You seem to be overlapping in your mind the two things - it is really the fps and ping problems rather than gamemode.
The 8x8 gamplay will become fine to you as soon as they fix the performance issues. It just really sux right now, I agree but due to hardware.

The HPB problem will remain though - I can almost unmistakingly say who has a ping of above 100 just by looking at how my bullets register. Everyone above 120 ping is just a random reg, mostly unreg. Also makes me die before I even see a high ping bastard appear around a corner. This is the problem of the netcode already. I really prefer SD rolls back to early alpha netcode, which was ok as such but didn’t look properly with death ghosts and stuff.

With current intercontinental gameplay quality, I would suggest to split the game vault into EU and US clients only and never let americans play on EU and europeans on US server. In current state of affairs it would be best lol.[/QUOTE]

Lower ping has a large advantage vs anyone over 90 don’t think otherwise. If they do separate clients let me know so I can uninstall the game NA is almost always empty and when it isn’t the servers crash or can’t be connected to.


(Smooth) #20

We are looking at adjusting the hit detection system as it’s currently introducing too much delay between firing and shots registering at reasonable pings such as 60-70ms and below.