I’m testing Adlerhorst TE and I got this error when starting a 64 player dedicated Internet host:
ERROR: Hunk_Alloc failed on 1737792

… is my pk3 too large? Like too many textures etc.? I know this from running a map and there /set com_hunkmegs 128 helps of course, but I have the feeling that this server error message is something else. I even went up with my gridsize and lowered visdatasize in the map - that didn’t help.
I also noticed that many custom map servers out there have 48-56 players, not 64. Is this maybe the reason? What do you guys think?

but I guess I have nearly the same amount. I hate this legacy limit stuff or is anybody running W:ET on a Pentium 3 500Mhz with total 128MB of RAM & a Riva TNT (that was my Quake III Arena gaming rack more or less)?