5th August Dev Stream Round-Up


(Faraleth) #1

News:

  • New merc confirmed: Red-Eye. (No current expected release date, it is still being tested – likelihood is next week)
  • There is likely a new patch coming TOMORROW! (6th August) However, Red-Eye is NOT confirmed for this update, it’s likely mostly bug fixes.
  • Brand new melee weapon: Kukri Knife.
  • Brand new gun: Grander SR Battle Rifle (semi-auto combat rifle). – Will kill MOST mercs with 2 headshots, NOT all.
  • Red-Eye has 3 usable primaries: Dreiss AR, Grander SR Battle Rifle (new gun) and PDP-70.
  • Like Phantom, only 1/3 of Red-Eye loadouts will come with the Kukri Knife. The others will be Silnotto Stilletto – no other melee weapons are confirmed for him.
  • Red-Eye’s unique ability is the infra-red vision (AS WELL AS SMOKE GRENADES!!!). This has a cooldown and limited time usage, and if YOU are spotted by a Red-Eye you will get a “detected” warning, like the Vassili hearth-beat sensor.

Red-Eye stat preview:

Red-Eye loadout preview:
http://i.imgur.com/zwzAspj.png

Possible changes/updates:

  • Question: “Will you ever separate weapons from character skins?” – Shoe (the host) said “That sounds like a wonderful idea. It’s something we are looking into.”
  • Question: “Will there be any trade-down system for useless cobalt cards?” – Yes, it is something that is being worked on, however it won’t be any time in the next few weeks, but should be in the near future.
  • NO plans for servers above 8v8. (Also, no plans to add more than 3 slots for merc loadouts in a game)
  • Fletcher fixes are on the way! …soon.
  • Question: “Are you doing anything about spawn camping?” – YES! Matchmaking will be improved and this should help greatly. Other solutions to it are being discussed.
  • Question: “Will the intro video to games ever be turned off once you reach a certain level?” – No, they will never be turned off/disabled. They are kept in as an extra ‘loading screen’, because if they were removed, you would simply be stood at spawn unable to move for the same time-frame.
  • Question: “Will the mercs be back on a 2 week schedule?” – We cannot confirm or deny!
  • Question: “Any plans for a non-human merc, due to the radiation?” – There certainly isn’t any plans for this right now. However they are “open to ideas” and there is certainly room in the Dirty Bomb narrative for non-human or mutant mercs.
  • Question: “Are there ANY plans for a deathmatch or TDM mode?” – There is absolutely NO plans for this in the near future. “Who knows what the future might bring” though…

Extra info:

  • Special guest “Pinflux”, brand manager is Splash Damage.
  • Some concept art behind branding and logos revealed/detailed.
  • Question: “Why was Dirty Bomb F2P as opposed to a retail release?” – “It gives you room to expand and grow. A boxed game is released and you move onto the next title.” Said the Brand Manager. “It’s the easiest way to build a playerbase.” Said Shoe (host).
  • Question: “Can we get a waifu-range of skins?” – “That would be fun.” giggles

Enjoy! Until next time…

  • Faraleth

(Mr-Penguin) #2

Nice. Thanks for the overview!


(Ardez1) #3

Thanks for sharing this. I don’t get to watch to the streams, so this roundup is very helpful!


(Faraleth) #4

@Ardez I will be doing them for every stream moving forward! :smiley:


(Thios) #5

Thx for this info :smiley: great to hear who’s next :smiley:


(VincentRJaeger) #6

…and Shoe’s new quote is “Silly Sausage!” - put that up along with T22EZ and we can soon have a book.


(Coconut) #7

Thanks for the update! I too didn’t get to watch the stream because my job blocks twitch.


#8

http://www.upload.ee/image/4919313/redeye_hype.png

#hypetrain


(SaulWolfden) #9

I think I might be buying him once he’s released, he’s more of a marksman as opposed to a flatout sniper. He seems to fit the ‘spotter’ role better than Vassili, at least from what I see. Given that they mentioned a ‘spotted’ thing in the role call, that implies they’ll appear to allies too so there we go, he’s helpful with his smoke grenades (covering allies, make it difficult for enemies to see) and his IR goggles spotting enemies for allies.


(Mr-Penguin) #10

I’m waiting for his free rotation until I buy him.


(Faraleth) #11

I always buy the new mercs, because I like to, but I’m fairly certain he will be one I enjoy XD

…not a waste of money like Rhino :c


(Yak) #12

They said if you get the “spotted” warning, that Red Eye sees you, not his allies.


(Ardez1) #13

#roundup


(XavienX) #14

It’s like when Phantom came out, who wouldn’t wanna use the “new” (or returning) semi-rifle and the new melee.


(kAndyREW) #15

nice ty!!


(Yes) #16

Does he no longer have smoke grenades?


(SteelMailbox) #17

Go home you’re drunk


([LOST]KillerBee) #18

[quote=“Yak;60415”]

They said if you get the “spotted” warning, that Red Eye sees you, not his allies.[/quote]
On the contrary:

I can already tell Red Eye will be beyond OP and although I wanted Turtle, I’m fine with getting redeye as well :smiley:


(Yak) #19

[quote="[LOST]KillerBee;60460"][quote=“Yak;60415”]

They said if you get the “spotted” warning, that Red Eye sees you, not his allies.[/quote]
On the contrary:

I can already tell Red Eye will be beyond OP and although I wanted Turtle, I’m fine with getting redeye as well :smiley:
[/quote]

Ahh, didn’t know that, but it’s a great addition to the team!


(Faraleth) #20

[quote=“Faraleth;15801”]News:

[list]
[*] Red-Eye’s unique ability is the infra-red vision (AS WELL AS SMOKE GRENADES!!!). This has a cooldown and limited time usage, and if YOU are spotted by a Red-Eye you will get a “detected” warning, like the Vassili hearth-beat sensor.
[/list][/quote]

@Clown just for you c: