I’ve been playing this game for a while and this are the things that i would like to see in a next update.
1.- Default loadouts order set in rarity.
I always have to do this when i go to my inventory, really.
http://s21.postimg.org/rbhylbmdj/1_0.jpg
http://s21.postimg.org/9rtz3dhxj/1_1.jpg
2.- Put a point light in the olde flashlight trinket.
This is the trinket that everyone has and would look great with some light
before and after:
http://s21.postimg.org/e7ll0493b/nolight1.jpg
http://s21.postimg.org/et1d4qpdz/light1.jpg
http://s21.postimg.org/mjcqnmh3b/nolight2.jpg
http://s21.postimg.org/vol3hhkhz/light2.jpg
http://s21.postimg.org/5qm2p74ef/nolight3.jpg
http://s21.postimg.org/97ey0oop3/light3.jpg
3.- Add a revives indicator.
this can be helpful for medics and for new players to understand that revives give you great score too like normal killing.
before and after:
http://s21.postimg.org/xrqxbeux3/3_0.jpg
http://s21.postimg.org/tu3nm083r/3_1.jpg
4.-add the “treat or trick motherfucker” to phantom when kill somebody with melee.
i always expected that this were in the game sounds, especially after seeing the trailer of this game.
5.- Give a different sound to friendly phantoms when they are invisible.
this will prevent some confusion with friendly phantoms.
So that’s all!
hope you like this post and leave a comment if you have some others ideas that can help to make this game even more good.





I think focus is on other core gameplay aspects right now, but hopefully something we’ll see in the future! The reason they haven’t done so thus far is because, where do you stop? Should we add arms/disarms to the scoreboard for engineers? Amount of spots a recon makes? How much health you give someone? All equally valid and crucial parts of the score for a specific class.
