4 Milkshape Video tutorials (1 new)


(EB) #1

I have just recorded the fourth video for the series, “texture coordinate editor use”.
-You can learn how to group and skin objects.

http://map-craft.com/modules.php?name=video_tuts

Note: I talked much ‘clearer’ and ‘slower’ this time around…thanks for that input.
However, I do tend to ramble sometimes ! :smiley:


(Pytox) #2

A video tutorial about modelling a gun would be nice :slight_smile:


(S14Y3R) #3

Great Vids man. You can even read what the buttons say :banana:


(P4nth3r) #4

Found a little bug into 103 for milkshape.
You say that you don’t have to alter the $frames 1-30
That is true, but then your md3 file will be way bigger then when you use $frames 1-1
So when your model is static (non animated) then you should do that to save space.

Great tuts EB, are there gonna be higher skilled tuts too??
Cause I really need some better skinning skills ^^

Greetz Panther aka Way2Evil


(EB) #5

so…
bug ? no. Unexplained/leftout for a reason…yes.
I don’t think that someone who has just been taught to make a ‘box’ would worry about making a bigger .md3. (should a “jist of the idea” have been included?..maybe) I think that the idea of static mapobjects and the “frames” would come into better play during a slightly more advanced lesson.

Afterall, if I was going to analyze a point like the one that you have made…then I would open a WHOLE NEW HUGE can of worms on myself for other things I left out. (Everything I really wanted to explain with the speed of explanation, that I would’ve liked to use, was NOT an option.) I needed to keep the extreme basics to the extreme basics.
An objective POV on the “per section” based tutorializing is the only road I could see fit to explain what is needed to know and at what time they should know it, without overloading the idea of being completely simplistic.

  • I am up for hearing opinions and ‘real’ bugs/mistake reporting so please do not take this as me attacking your opinion. Next time, ask me why I did or didn’t do something and I will leave all of the “mumbo-jumbo” out of the reply and go straight to explaining the reason why or admitting my mistake(whichever applies).

-Cheers and glad you like them.


(P4nth3r) #6

^^ you only answer half my reply.

No hard feelings but I just thought you forgot about it since you did some other things to reduce pk3 size.

Greetz Panther aka Way2Evil


(EB) #7

oops. Sorry p4nth3r…
Yes, I will be making a few more for MS3D.

another note:
No, I will not be tutorializing the modeling any weapons…although I may show some simple animation sequencing.
Why? Well,…there are just some things that people should take some initiative on doing.
-I don’t mind teaching the new guys how to surpass the “hump” of beginning…but that’s as far as I will go with supplying FREE tutorials. :chef:


(jmnzcom) #8

i cant see vides for that site i need thes tutorials for my knloleg sry for the misspeld stuff


(EB) #9

If you read on the page, it says that you NEED “Flash player 8”


(yber1337) #10

mabe you can help me then

can you make an milkshape tutorial where is

  1. how do texture every side differently (left side is blue right side is red…)
  2. make a car in milkshape and texture it like i said in the 1. one ^
  3. how do add the car to the radiant

if you can then make an radiant tutorial where is

  1. how do make an room
  2. how do make; water, sky, fog, ice …
  3. what does the textures do in “common” texture
  4. how do add scripts
  5. how do add objectives

sorry about my english because i cant write it very well


(kamikazee) #11

These tutorials exist. Please Search for it using this button, or use Google.


(yber1337) #12

i know i have read them but it hard to understad it but this milkshape video was great and i understood everything :smiley:


(yber1337) #13

so will you do it EB


(carnage) #14

wish i had these when i started learning milkshape and picked up a few new tips that should speed things up. looking forward to the next in the series, any idea when there gone be done? or is this onther when its done thing?


(EB) #15

@yber: The next set of tutorials will cover different group texturing/skinning along with taking it from radiant to seeing it in-map.
As for the rest of your questions…
Please visit my http://www.spyjuice.com site for in-map tutorials.
(My server provider finally fixed their programming APACHE errors and the site should be working fine now)

@Carnage: lol… you know me too well. I have been busy lately and I still have alot on my plate.
So, hopefully: sometime soon.

The video site will also be getting a complete facelift in the near future.


(yber1337) #16

ok thx


(aburn) #17

I tryed moddeling in 3ds MAX but as far I can see MS3D is prepared for game’s :smiley:

d00d great tut-video…


(carnage) #18

MS3D from my experience is a good tool to make low polly models with but if yoy tried to use it for anything your likely to see in the next gen of games then your probably going to find that you will just be dealing with too many vertices

MS3D is a good place to start modeling i think though but if your going to be pro then MAX and similar tools are a must


(zenith-ply) #19

I did mananage to crank out a 10k vert model in MS3D with the help of tags of course. Anyways accolades on the video tutorials. They complemented the paposo docs nicely in getting used to the gui in “real time”.


(EB) #20

I added a fourth video “Milkshape’s texture coordinate editor”. + I have made all of the videos into a nuke module @ Map-craft.com Link here

Any input/feedback is greatly appreciated.

Feedback to date:
talk slower (done)
fix the animation frames in the .qc file I (didn’t remake that video but I noted this on that video’s page)

(I will be making a thank-you page for those who have helped and those who do help to make these videos understandable to the world and not just “fast talking northeastern americans”.) hehe