4 little improvements


(Dreepa) #1

Okay, I ll make this straight to the point and spare you the whining as I totally understand SD’s approach: Consolegaming is where the moneys is at. The guys in the biz usually let the numbers do the talking. Designers just obey :wink:
You need to adapt.

However, the approach apparently seemed to be to take the ETQW core mechanics and only really change the pacing to make Brink a console-controller friendly game. Yet, even on console, the gameplay is rather dull and very repetative. There are not many different approaches. I believe 4 little changes with a very good cost/benefit ratio could already improve alot:

-To much reload. You re constantly reloading, and it impacts the flow too much. Suggestion:
Slower ROF, more DMG. Or: Bigger clips, less dmg.

-Secondary objective take too long. Long approach, easy to fail. Suggestion:
Decrease time it takes to complete secondaries a little bit.

-Getting around feels to slow, even for console gameplay. Suggestion:
Increase sprinting speed slightly.

-Tertiary objectives are a waste of time. Using MGs vs players who know what they are doing is pointless. Suggestion:
Increase dmg of stationary guns while increasing overheating speed as well. And: Get rid of that nonsense angle limitation.

My 2 cents.


(wolfnemesis75) #2

Huh? Nah. Tertiary. Too much reload? Hey that’s fresh. Blah. Nonsense. Just play the dang game. Or GTFO. Dull and boring? Just 4 you, bro. Bye.


(TruGamer97) #3

Too much reloading use high capacity mags or drum mags or maybe play as a engineer and buff your damage


(wolfnemesis75) #4

I think you have to finish the challenges 2 star to get high cap mags. So some people don’t have them. But they are the bomb.