The aiming could be improved on the 360. It’s not bad, but it could feel better, Brink deserves it.
360 - Controls (aiming) can be improved
Yeah, agreed. In fact, all the controls feel like they could be tightened a bit (holding down a button for class actions feels so clunky).
Why don’t they replace the class action button with the A button since jump isn’t really useful? SMART does all the work anyway… Maybe make the sprinting button the same as the jump button if the analog stick isn’t being used? I dunno, I just feel that the class action button should have its own key since it’s such a vital part of the game. It should be fast and super responsive…
What exactly would you like them to improve? I feel like sensitivity needs to be worked on, it’s very jumpy and fidgety. There’s another thread that talked about how ADS should have a second sensitivity, which would be great.
Perform circles with the aim, it’s like trying to make a square instead lol… It’S like everyone attempts to make the aim in oval shape rather than circle and it doesn’t make sense…
50/50 on both axis please, otherwise it’s not consistent.
Halo 2 is a really good ref, so is MW2.
[QUOTE=Hyrage;309113]Perform circles with the aim, it’s like trying to make a square instead lol… It’S like everyone attempts to make the aim in oval shape rather than circle and it doesn’t make sense…
50/50 on both axis please.[/QUOTE]
Might be because of the ridiculousness of the vertical and horizontal look sensitivity being different. Also seen this in Valve games. (Portal, Left4Dead)