Let me start with a question. Are you familiar how the classic medics of the past worked? If you dont then this isnt the thread for you but for everyone else: You know how everyone disliked the classic medic class for not being balanced? (So Ive heard anyway)
Like how they could make “Med Pack forts” where they would just drop a ton of med packs and fight from the pile just soaking up health as they needed it? Remember how they fixed it so that u could only use one pack at a time, and now its a real slow heal - not an almost instant heal - and that if u took damage that heal stopped healing you and all that balancing stuff that has made the new modern sawbones such a good balanced class?
Well its funny that they took away med pack forts that medics, and other players, used to hide in to gain almost instant health due to overwhelming popular consensus with another medic that main ability is:
to create a fort that medics, and other players, can hide in to gain almost instant health in next to no time to fight from - but unlike med pack forts this ability wont run out, is not easily negated, and it can easily be moved.
Why did we change how the classic medic played again? How did sawbones come about as the balanced character it is today again?


