32 bit crash


(fragile) #1

hi everyone,

I have a strange problem with the map I am currently building … whenever I change the color depth from desktop default (which in my case is 16 bit) to 32 bit, the map seems to reload normally, but when I start moving around im spectator mode, ET crashes.

I cannot tell for sure that it is not a VGA driver bug on my system, but I just wanted to know if anyone else has experienced this …

Could it be some sort of custom texture bug? I’m using TGAs only, some of them 24, others 32 bit … maybe I messed them up when exporting them from Photoshop?

Thx for any hint


(=DaRk=CrAzY-NuTTeR) #2

this is more than likely a problem with your computer, wot GFX + processor u got?
try some new drivers

i doubt its a problem with your textures although just remove them and see what happens?


(Java.Lang) #3

Have you tried other maps? It would be a big help to identify if the problem is your map, or ET in general.


(fragile) #4

I have a mobile GeforceFXGo 5200 (I’m using a laptop) … and the problem only seems to occur with my map.

I found out that the problem is only present if the ingame color depth is different than my desktop color depth, so I guess it’s really a driver problem …