hi everyone,
I have a strange problem with the map I am currently building … whenever I change the color depth from desktop default (which in my case is 16 bit) to 32 bit, the map seems to reload normally, but when I start moving around im spectator mode, ET crashes.
I cannot tell for sure that it is not a VGA driver bug on my system, but I just wanted to know if anyone else has experienced this …
Could it be some sort of custom texture bug? I’m using TGAs only, some of them 24, others 32 bit … maybe I messed them up when exporting them from Photoshop?
Thx for any hint