Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.
Got a burning question that’s missing? Was I blinded and missed something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq
News:
- There is definitely a good possibility we will see some form of “competitive season” feature in the future, however if they do implement it, it will be in their own form and style. They stated they don’t want to make it too generic.
- There is no specific time or date for the new skins and loadouts, however they will definitely be coming.
- They acknowledge the fact that there have been some significant FPS drops in the recent update, and there are several people are working on improving this.
- Clarification: There will NOT be any user-hosting servers in the near future (ie. Hosted from the user’s own PC). They have considered a server “rent” system, but right now the private matching is designed to fill this place.
- They would love to do seasonal events and promo’s, however they are not happening right now, due to not wanting to take development time away from the main plan.
- A little off-topic, but – We will hopefully be getting some solid answers in the future to questions. Every week you can submit questions to me on threads such as this one (there’s a new one each week on the Nexon forum) and he will get proper answers for us!
Possible changes/updates:
- NGS is “being worked on”. No details exactly, nor an expected date of an update to this, sadly.
- There has been a LOT of work on MG-related issues recently. They will be receiving some improvements in a near-future update (No exact details, but this likely involves hit-boxes and mounting issues, among other small things).
- Changes have been made to Fletcher’s “Lock On” augment. No details exactly as to what those are.
- The Dreiss is DEFINITELY “getting some love”. Sounds like we will see a buff very soon.
- There are no further shotgun improvements in the works, however they will keep an eye on all the data to make sure SMG’s don’t out-perform Shotguns completely, like before.
- It’s “not out of the question” for augments to be completely replaced with something more useful. Shoe gave an example of how throwing knives were removed and replaced with quick-slash, and used Pineapple Juggler as an example of something that may need replacing or reworking.
Extra info:
- Guest: “AK” – Level Designer
- AK did Tough Mudder, which sounded like a lot of fun! They raised an awesome 78% of their target goal, still something to be proud of.
- Question: How many people are actually working on DB full time? – “There are 6 level design, I know that. Not sure on the accurate numbers for the rest of the team, so I will let you know soon.” (Sounds like there is upwards of 30, at least… possibly more.)
If you asked a question on my question request thread this Sunday and don’t see it here, fear not! These are only the points covered tonight; there are more streams this week.
Enjoy… Until next time! #roundup
- Faraleth
Hopefully we will hear some good stuff “soon”! (Sorry, I had to c:)