[QUOTE=INF3RN0;449154]1. TTK (via RoF) You can do anything else you like such as recoil, etc- but a low RoF prevents this from being CoD (100 guns that are essentially the same). A fast TTK should only be from headshots. I wouldn’t mind high rof weapon alternatives, but it definitely shouldn’t be the default.
- Maps (More separated defensive zones, less random objects, more vertical levels, more non-square rooms, contestable side objectives, interactive environments for tj’s)
2.5. Bring class importance to the team via map roles (side objs) or actual benefits towards the main objs (don’t just throw in a 6ft cooridoor and call it good though). Expand on the concept of these side objs and be creative! I miss them a ton.
- Movement speed is fine, however there’s not a lot you can do. I’d love to see something relating to acceleration gain from ramps, etc or simply be able to jump up onto a table/luggage bag without it knocking me backwards from clipping.[/QUOTE]
Totally agree, especially on the 1st point. Currently it is so absurd that the AR kills you faster than a sniper action. Why having snipers then, a logical question? 
Seriously, being dead in a fraction of a second only just because you noticed an enemy 0,3 seconds later is a bad game to me. Not an SD game anyway. Please decrease the RoF!!
The second point I would change is grenades. As I said many times, the importance of grenades is drastically lower in this game than in any previous SD games. The splash damage of grenades is still too low, ca. 1 meter diameter, which renders them barely usable and removes 30% of fun from the game for me. Absense of nade timer also doesn’t help.
These are 2 points from me.
