3 Questions (see pics in this thread)


(Grand Nagus) #1

Hey all. I’m having a couple of troubles here… First of all, I’m trying to get the lighting right in my maps. But I’ve found a problem on one of my beta computer systems that I can’t alleviate.


P4-1.8, GeForce4 Ti4600, Win2000


P3-700, GeForce3 Ti500, Win98

Why am I getting that seam between brushes in the bottom shot? I don’t get it in the top shot, so I have no idea why the same map on two different systems looks so different.

Also, …


Missing triangle in yellow

I colored the missing poly in yellow. I can get it to reappear if I drag the entire map a little at a time in Radiant… but then a triangle may disappear elsewhere in this map. Or I’ll get a ‘sparkly’ seam. Why is that, and what can I do to get rid of this problem?

I’ve ran all plugins and found no problems, and during the mapping process I made sure to use ‘ctrl’ + ‘G’ to take care to snap all brush vertices to the grid. The terrain is made up of triangle-shaped brushes cut in the same manner as GenSurf. Then I’ve moved the vertices up and down to get the shape of the terrain right. (Try to imagine cutting a triangle-shaped piece of cake and you’ll know what the brushes I’m using look like.) There’s no meshes in this map, since I can’t get the hard angles and edges I need to make the map look right.

Oh, and the grass shader I used in all of the above shots is here…

textures/m_mtn01/mgrass_vertex
{ 
    qer_editorimage textures/m_mtn01/mgrass_256.tga
    surfaceparm GRASSSTEPS
    q3map_bounce 0.25
    q3map_shadeangle 180
    q3map_splotchfix 
    q3map_nonplanar 
    q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 ) 
    {
        map textures/m_mtn01/mgrass_256.tga
        blendFunc GL_ONE GL_ZERO
    }
    {
        map $lightmap
        blendFunc GL_DST_COLOR GL_ZERO
        rgbGen identity
    }
}

Hope you can help me 'cause my head’s getting sore from banging it against the monitor.

Thanks!


(wudan) #2

Wow … Mario 64? Now that’s freaking cool!


(system) #3

i see only three fortunecity shots :frowning:


(Grand Nagus) #4

Huh, looks like I got it to work. I forgot that the darker texture was ‘slick’ whereas the rest of the ground was normal.


No more seam!

But now I’m even more confused… See the above shader script? Well, add ‘surfaceparm slick’ underneath ‘surfaceparm grasssteps’ and that’s the ONLY difference between the regular terrain and the slick stuff. Why did ‘surfaceparm slick’ make the texture darker than the rest? The slick brushes are in the same ‘func_group’ as the not-slick ones.


It’sa me, a Mar- … Aah, forget it.

Oh yeah, wudan. This is a Mario Mod! :smiley: I’m currently mapping it for Startrek Voyager Elite Force but I’ll probably end up porting it to Quake 3, too.

Well, if anyone has any insight to the ‘slick makes the texture dark’ dilemma I’d really like to know it. Here’s the specs for the computer with the texture problem…

P3-700 processor
Asus motherboard w/Intel chipset (can’t stand Via!)
GeForce3-Ti500
Latest official Nvidia drivers (not beta)
Win98 with all of the updates
512mb RAM
Game settings at 32bit color, uncompressed textures, trilinear filtering, 1024x768 (also tested at 640x480 and other color/detail settings).

Map lighting - ambient of 35 in the worldspawn to take out the really dark shadows, and the skybox is the only thing illuminating what you see there.
q3map2 version 2.5.4 with these compile options:
map: -game ef -custinfoparms -meta -patchmeta
vis: -game ef -vis
light: -game ef -light -fast -custinfoparms -filter -patchshadows -samples 3 -scale 0.48 -bounce 4

And I’ll give you any more information if you need it.

Thanks!

  • PS: I had somebody who couldn’t see my posted pics because of his firewall settings, Fiesling. If you have a firewall, it might be worth playing around with the settings in order to see my screenies! They’re not spectacular, though, so adjusting your firewall settings might not be worth the time.

(Hewster) #5

mmm so my what is fortune city trying to-do that stops us seeing your
screenies !!!
Sorry I’m not adjusting my security settings !!.. however
looked at your site and Mario64 … hehe looks nice :wink:

Hewster

btw, Hope nintendo don’t mind !!