hi
at first thanks for all the fast answers 
okay…
When you are making your map just put custom textures into etmain/textures/myname/
it’s easier, as for them not showing up ingame, are you sure they are the right size and format? (tga 24bit or jpg, or for alpha layer tga 32bit) and the right size (power of 2: 64x64, 256x 512 etc…)
i’m am sure that they’re in the the right format because i can see them, i think my problem ist to pack them into the pk3-file…
umps pads:
Make a trigger_multiple target_push and an info_notnull
select the trigger_multiple THEN the target_push and press ctrl-k
deselect all, select the target_push THEN the info_notnull and press ctrl-k
i will try it later 
€d!t: Doesn’t work :’-(
i did exactly what you have written but i don’t get launched…
by the way i have version 1.5.0 of the radiant
Make the brush that contains your pulsing pad texture. It can be set in the floor or raised up on separate brush.
Make a trigger_push brush entity that is smaller than the pad (the id triggers are usually octagonal).
Create a target_position entity and move it to the height and location you want. The target position is both the aiming point for the trigger_push and the highest point (apex) of the assisted jump.
Hi-light the trigger first, then the target_position (order is important).
Press CTRL + k to connect the two entities (pointing the first at the second).
this is written in the manual and i find it odd that they write about a trigger_push…
€d!t 2 i had the idea to upload my mapfile, so can check by yourself if iu did it right (if you find the jumppad :D)
here’s the link : http://www.fileuploadx.de/496345
- So you say you are missing the whole model? When you are exporting from blender, you are supposed to have selected the model and export it while you are on objective mode.
okay i think i never selected the models i wanted to export, i will try that later,too…
€d!t: nope doesn’t work 
You don’t have to export the light and camera. If you do however, the exporter will just ignore them. If these doesn’t help we are going to need more info.
do you mean that i don’t need any light scources in my model?
He said he has a “shader not found” box. Is your model a box? shader not found means you didn’t set the material path right. It shouldn’t be x:/blah/blah but should be textures/somedir/somedir
sorry, but i don’t really understand what you mean…
Thanks again for the quick replies
xT0x