3 cobalts + 24k = 1 new random cobalt - what do you think?


(Kouken) #41

Fucking joke


(riptide) #42

Before they implemented Cobalts we had the same problem with extra Gold cards. Which is to say nothing to do with them. What I suggested then is exactly what I’m suggesting now, with the added option to trade for a specific loadout at a greatly increased cost.

We should be able to trade as follows;
1 Cobalt + 10k Credits = 3 random gold for random mercs.
1 Cobalt + 17.5k Credits = 1 specific gold for a specific merc

1 Gold + 4k credits = 2 random silver for random mercs
1 Gold + 17.5k Credits 1 specific silver for a specific merc

1 Silver + 2k credits = 2 random bronze for random mercs
1 Silver + 8.5k credits = 1 specific bronze for a specific merc

Yes, I realize the credit cost for converting 2 random cobalt is 6k higher than what we currently have. However, it’s also 1 cobalt cheaper, which is worth significantly more than 6k credits.

I’m also aware there is no way to get a specific cobalt and I feel that it’s more beneficial to remain that way. Instead I would rather see an option in the shop to buy a specific cobalt loadout for 20 dollars.


(Corpse) #43

[quote=“triteTongs;91589”]Is this so the best cobalts can stay expensive on the steam market when that feature arrives?

If so, why not introduce both features at once? At the end of the day, people just want to pick exactly what loadout and skin they want. CSGO would be trash if you couldn’t buy the skins you wanted directly from the marketplace and were forced to ‘trade up/sideways’ at extra cost.
[/quote]

The necessary steam integration for that takes a lot more effort and would have massively delayed (as in, a few months) the implementation of this trade-in system.
A delay in which people would have continued to be frustrated that they still couldn’t do anything with their “useless” cobalt cards. So SD decided to at least release one step, to at least give the community something.

Same thing with the ability to play with friends. People are upset with the change they made to the lobby on objective servers, as they are no longer able to guarantee themselves to play with friends. In the mean time they disregard the fact that SD has said on multiple occasions that a separate system to play with friends is in the works, which I’m expecting next update.


(MissMurder) #44

Thank you for this poll. Every bit of info helps when I relay the message to the devs.


(Eox) #45

Hopefully this will be polished with the next update. :slight_smile:


(Demolama) #46

I retract my early assessment. Trading 3 cobalt auras for a non-aura cobalt is just plain dumb, especially if you are sitting on a crap ton of aura cobalts due to several failed attempts to win the RNG lottery


(Backuplight) #47

A lot of polish.


(Merci1ess) #48

This is why keeping information a secret sometimes isn’t the best of ideas. This could have been altered or even canceled if SD would’ve just asked the community what they thought about this change or if they’d just mention something about how it was going to be.

Now we’re gonna have to wait 2-4 weeks again to see a change that we still might not like.

http://cdn.cinemagrapher.com/2012/9/28/cinemagrapher_605_1349110800.gif

Still waiting on a good patch.


(K1X455) #49

[quote=“Backuplight;91694”]

A lot of polish.

http://i.bittwiddlers.org/KHq.gif[/quote]

Golden soft serve ice cream? I seriously doubt if anyone has an ass articulate enough to make that pile of 5H1+


(SereneFlight) #50

So I could waste 3 Cobalts and almost a half of the credits I need to buy a merc for a semi-random Cobalt card, which will most likely be useless, ooorrrr I could save for next merc… hmmm… I wonder what am I gonna do. I wonder I wonder.

Not really sure where all these “great” ideas are coming from but this seriously has to stop. Find the source of these ideas and exterminate it.


(Rawr) #51

I think the best way would be to leave the system as is, but lower the price to about 15k or so. 24k is WAAAAAY too high. Also I don’t understand why we can’t just use any card we already have. I was so excited. I have 3 crap cobalts, one of them being a Proxy. I thought I’d be able to finally get rid of those 3 and have a chance at a better Proxy, but I can’t even use her card!


(inscrutableVault) #52

WHEN I FIRST VOTED I DIDN’T UNDERSTAND BUT I THINK IT’S ATROCLOUS GETTING 1 COLBAT TOOK ME 6 GOLDS AND 300HRS+ AND I GOT A PHEONIX WITH THE CROTZINI WHEN I WANTED THE HOCHFIR AND I AM TYPING IN CAPS ON PURPOSE I WAS SO DISSSAPOINTED AND SAD THAT MY TIME WAS WASTED


(Kouken) #53

24000 credits and 3 cobalts for RNG is simply too high
Sad thing is people like me who actually like this game and HATE unwanted cobalts in their barracks will still use this feature

I just did my first one now
http://images.akamai.steamusercontent.com/ugc/379784372240722556/BC6820C37A769FB3515837118B3594A262EFAF1C/

its the EXACT loadout I wanted. KE12 with fragment skin

I just got INSANELY lucky but so many others will have HUGE disappointments


(gg2ez) #54

Not going to pay 24k+an extra 3 Cobalts worth 10,000 each for a single Cobalt. Get it together SD.


(frolicsomeCrane) #55

It’s literally easier to try your shots at the other 3 required cobalt cards by crafting them, than actually trading for another random one.


(Bestfinlandball) #56

It’s something, But bad. Loadout of choice and a lower fee would be reasonable. Also a lower fee a random loadout but only two cards to trade in required seems decent to me


(Monty) #57

On one hand, if you got a bunch of cobalt cards you just do not use and in all honestly never will, then getting rid of three for a chance at getting something good in return seems reasonable. After all, getting that 24k to ‘reroll’ takes less time than to get 1,000k~ credits to make one cobalt from scratch.

And that kind of gives hindsight to the issue here. To get that one cobalt card, you are looking at 120~ hours of gameplay, or a monetary investment of around €80~. Something of hurdle either way, and so for player without a multitude of cobalts to spare, this system is likely to feel inherently unfair.

And we should not forget that some people do get the loadout they want on their very first try. While others end up with dozens of unwanted cobalts.

So, to make this system, appear fairer, I suggest the following changes:

Cobalt
Cost: 3 Cobalts and 24k in credits
Result: 1 Cobalt + (3 Gold Cases that drop a random gold loadout)

Gold
Cost: 3 Golds and 7.2k in credits
Result: 1 Gold + (3 Silver Cases that drop a random silver loadout)

Silver
Cost: 3 Silvers and 3.2k in credits
Result: 1 Silver + (3 Bronze Cases that drop a random bronze loadout)

Bronze
Cost: 3 Bronze and 1.4k in credits
Result: 1 Bronze + (3 Iron Cases that drop a random iron loadout)

Thus, in the case of cobalts, even if the resulting loadout is not what you sought, you are still half-way there to roll another cobalt via trade ups. Which is not all that bad, if you think about it. Not to mention that it might even serve as an additional incentive for someone to purchase the premium cases or even a new merc.


(Feley) #58

As I said before, I would like to see cobalts being able to trade for elite case, since you have a chance of getting a new cobalt (probably better one since you are trading bad cobalts in first place), but you also have a chance to get silver too which is a fair deal :slight_smile: