Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.
Got a burning question that’s missing? Was I blinded and missed something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq
UPDATE: I should clarify that the update is now TODAY! For information, go to: http://forums.dirtybomb.nexon.net/discussion/comment/84911
News:
- The update is still being finished off. It’s unlikely to be tomorrow by the sounds of it, so we are looking at a Wednesday or Thursday update!
- They are aware of the BR-16 mouse-wheel exploit and the devs have taken note of it. Some sort of fix should be coming in the near future.
- Confirmed: NO “trade-down” feature is coming or being worked on. However there are “other things” in the works that relate to the useless cobalt cards issue (sounds like they might be very soon)…
- They know that game votes are not passing in some conditions when they should. This is being investigated and will be improved soon.
- Question: Can you give us any hints as to what kind of things we can expect in the upcoming update? – “We can’t confirm anything until we have the build nailed down… In case something has to be taken out because it’s not up to the standard we want it to be – or if it’s not as PRETTY as we want it to be.”
- This weekend Splash Damage will be taking part in Tough Mudder! This is a fund-raiser for the charity Just Giving, which Splash Damage are partnered with. If you are interested, you can find out more on the fund-raising page: https://www.justgiving.com/Splash-Mudder
Possible changes/updates:
- The hit-boxes for deployables (such as healing stations and turrets) were “being worked on recently”. Whether we will see improvements in the NEXT update or not is unconfirmed, however there is definitely something in the pipe-line.
- Question: Could you increase the time between matches to switch mercs and things like that? – “In the next update there is something along those lines which should help you, so keep an eye out for the patch notes.”
- Question: Is there any chance we will get the option to pick A, B or C case type upon actually OPENING a case, in the future? – “That’s an interesting idea, and that would definitely make it much easier. I’ll note that down and forward it to the devs.”
- Muzzle flash will NOT be allowed to be disabled, due to turning it off gives a direct advantage.
- Question: Will you ever allow badges to scroll in the match summary screen? – “Good suggestion, I’ll have that brought up.”
- Question: Will you give us the option to buy more than one case in one go? – Shoe hinted heavily that this might be a feature coming soon.
- Question: Could Red-Eye receive a buff in the near future? – Sounded like there was nothing being worked on for him, but he said they will “look into it”.
- Toomic said the Underground door bug was “fixed” today, however it still needs to be confirmed by QA, as to whether it’s completely fixed.
- Toomic also submitted a report regarding Sparks’ REVIVR hit-detection to be looked into. (Hopefully this will be fixed in the near future!)
Extra info:
- Guest: ElectricSheep – Environment Artist
- ElectricSheep’s current work mainly includes the map, Dome.
- Shoe’s brother told him “whenever someone says ‘Free Willy’ you have to pull your trousers down”. So when he was little, he pulled down his trousers in an art gallery when his brother said ‘Free Willy’.
If you asked a question on my question request thread this Sunday and don’t see it here, fear not! These are only the points covered tonight; there are more streams this week.
Enjoy… Until next time! #roundup
- Faraleth

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