Hello again!
Have a few questions:
First on, hope you understand this, I will try to describe as easy as possible…
I want a small boat in my map that is possible to enter. Therefore I made a boat hull and tower out of brushes. Now I want to place it in the main big waterbrush in my map but then comes the problem. I don’t want to have water inside the boat…
As I see it, the best way to do this is to place the boat in a smaller brush (with water nodraw texture), select the whole boat, lowering it into the right level of the small waterbrush and subtract the hull. This creates nearly 200 small brushes around the hull but anyway… After this, I delete all small water brushes inside my hull.
Then I make a new brush with exactly the same size as the small waterbrush (that I just hollowed out) and place this in my big waterbrush (the big main brush in my map) and press subtract. This creates just a few brushes as my main big brush gets divied up into 4-5 pieces. Then I remove the small brush I just placed into the main big one. After this, I then select both my small waterbrush (that is now divided into hundred small brushes) and my boat and put that in the place of the recently deleted brush. This way my boat has no water inside. Is this the smartest, easiest way?
Secondly. When I make a new brush and want to turn it into lets say a window there is another problem. When I open up the window where I put in health, sound etc… there is maxscordmins and maxcordmaxs along with all other strange data. Why, and shall these (by automatic) be in ALL my brushes?
Thx!