2 questions about movers/splines


(TNCK) #1
  1. Is it possible to start two different movers at two different points along a single set of spline points?

For example, have Tank A start halfway through the path and have Tank B start at the beginning of the path once Tank A has blown up a wall or something.

  1. Can you limit the mounted MG’s on the tanks to only fire in the forward 180 degrees with regards to the tank? ie. Set it up so you wouldn’t be able to shoot behind you.

Thanks in advance.
:moo:


(grizzlybear) #2
  1. Is it possible to start two different movers at two different points along a single set of spline points?

should be
just duplicate the tank script (changing entities/scriptnames so they dont clash) and trigger the start in the death of the wall

splines (and path_corners)are just ref points (i think)

no idea about Q2 :wink: