2 problems


(Keiran) #1
  1. — Light —
    Fast mode enabled
    Lightmap filtering enabled
    Patch shadow casting enabled
    Subdivision threshold set at 1.000
    Loading C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\maps\kdc.bsp
    Loading C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\maps\kdc.srf
    WARNING: Couldn’t find image for shader textures/vjun/light_vjun_amber
    WARNING: Couldn’t find image for shader textures/common/neon_orange
    WARNING: Couldn’t find image for shader textures/common/neon_blue
    WARNING: Couldn’t find image for shader textures/common/neon_green
    WARNING: Couldn’t find image for shader textures/keiran/reflective_metal
    WARNING: Couldn’t find image for shader textures/common/caulk
    WARNING: Couldn’t find image for shader textures/yavin/swater_opaque_bottom
    WARNING: Couldn’t find image for shader textures/common/neon_red
    WARNING: Couldn’t find image for shader textures/mp/s_steptrim1_b
    WARNING: Couldn’t find image for shader textures/common/glass
    Loading C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\maps\kdc.map
    entering C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\maps\kdc.map
    — SetupGrid —
    Grid size = { 128, 128, 128 }
    15510 grid points
    514 point lights
    88 spotlights
    0 diffuse (area) lights
    0 sun/sky lights
    582 total lights
    20 culled lights
    — TraceGrid —
    0…1…2…3…4…5…6…7…8…9… (12)
    47 x 30 x 11 = 15510 grid
    — MapRawLightmap —
    0…1…2…3…4…5…6…7…8…9… (40)
    968316 luxels
    699746 luxels mapped
    160916 luxels occluded
    582 total lights
    0 culled lights
    — IlluminateRawLightmap —
    0…1…2…3…4…5…6…7…8…9… (209)
    0 luxels illuminated
    — IlluminateVertexes —
    0…1…2…3…4…5…6…7…8…9… (11)
    200903 vertexes illuminated
    — StoreSurfaceLightmaps —
    ************ ERROR ************
    MAX_MAP_SHADERS
    Disconnecting

2.i’ve got some troúble with my areaportals
if there are on all sides off the brush the areportal shader sometimes the doors disappears

and if i put on all sides hint and only on the side in the middle the areaportal shader the portal wouldn’t be compiled

can somebody help me??

excuse my very bad english^^


(LordDaimos) #2
  1. Are you using any light styles in your map? Many lightstyles will generate alot of shaders which could easy hit the limit.

  2. Areaportals should have the areaportal shader on all sides and be placed so that it covers the doorway but it should be thinner then the door itself. It should also be thicker then 1 unit.

/LordDaimos


(Keiran) #3
  1. i didn’t use any lightstyles in my map

I’ve solved the problem


(ydnar) #4

Q3Map2 areaportals should have only 1 areaportal face, with the other sides textured with hint.

y


(LordDaimos) #5

Oh, didn’t know that. My space maps very seldom use areaportals so I didn’t know that.

/LordDaimos