2 mods?


(P4nth3r) #1

Is it possible to combine two coded mods?? (have them running on the same server on the same time?
Let’s say for exsample Scrub and Etpro??

Greetz Panther


(IneQuation) #2

Nope.


(P4nth3r) #3

I thought not =(
So it’s not possible to build a coded mod that works on etpro for exsample? =(
Unless you have let’s say the etpro source code =P

Greetz Panther


(carnage) #4

it totaly depends on what files each mod changes

it might be possible to get two small code mods working that both effect total different areas of the game. but ETpro i would think would alter way to much of the game to have anything

so you need the source code for the mod basicaly. ETpub source is avaidable


(Calzonzin) #5

… but if you do not have the source, then no matter how little changes you cannot have two mods working at once…

ETpub source is avaidable

Hmm “available”, or “avoidable”? :slight_smile:


(IneQuation) #6

ETPro now has server-side mods support via Lua scripts, which I dig. :slight_smile: Anyone wants a shrubbot for ETPro? :stuck_out_tongue:


(P4nth3r) #7

Well it’s more like this.
I working on a mod which might change some of the weapons etc, maybe add some new weapons.
But this needs some coding.
Is it possible to make something like this work under ETPro?

Greetz Panther aka Way2Evil


(SCDS_reyalP) #8

No. Unless you can figure out how to do it entirely with the lua API, but as far as I know, there isn’t any hooks for weapon damage or rate.


(IneQuation) #9

There are no hooks for weapons at all, which is a pity. :frowning: