2 bugs and a suggestion for controls on quick abilities


(emeraldLychee) #1

Hey guys I’ve noticed 2 glaring things so far that seem buggy to me.

  1. When you die while mounted on a turret, if you get revived you are stuck. You can not move, shoot, etc. you can only look around.

  2. There are times I’ll go to revive someone and then my character will default keep the defibrillators out as the main weapon. Or I’ll use my melee attack while my primary weapon is out and the knife will stay out. Then I have to manually change weapon back to my guns. I have not found a pattern for this yet but it makes game play that much more difficult when your weapons get stuck in firefights and don’t go back to the original weapon you were using.

Controls: I feel like it would be very beneficial to us if the controls for the mercs quick abilities were the same. For example: Sawbones uses quick ability 1 (QA1) to throw down a med pack. While Skyhammer uses quick ability 2 (QA2) to throw down a med pack. Can we change these “resource packs” to all be QA1 or QA2 so that its standardized?

Any comments or suggestions?
Thanks


(emeraldLychee) #2

UPDATE: With Sawbones I’ve noticed that it occurs when i revive with QA 2 then immediately throw down a pack with QA1. It makes him pull out the defibrillators instead of the original weapon again.