OK, seems like people are getting crashes in the BSP phase.
If anyone has a map using default Q3 textures (or RTCW or ET) and models, can can reproduce the crash, I’d much appreciate a copy of it to debug this.
Also, if you could run your compiles with the -v switch to emit more information so I can determine if there are in fact more than one place it’s crashing or if it’s just one thing, that’d be great too.
I await your emails… 
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