Hi, I’m a mapper that normally messes with Jedi Outcast. I’ve just started spitting out maps, and I’ve run into a problem with compiling in my most recent project. My .bat:
C:\PROGRA~1\GTKRAD~1\q3map2 -v -game jk2 -meta -fs_basepath "C:/PROGRA~1/LUCASA~1/STARWA~1/GAMEDATA" "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/RestlessEndeavor.map" >"C:/PROGRAM FILES/GTKRADIANT/junk.txt"
C:\PROGRA~1\GTKRAD~1\q3map2 -game jk2 -vis -saveprt -fs_basepath "C:/PROGRA~1/LUCASA~1/STARWA~1/GAMEDATA" "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/RestlessEndeavor.map" >>"C:/PROGRAM FILES/GTKRADIANT/junk.txt"
C:\PROGRA~1\GTKRAD~1\q3map2 -v -game jk2 -light -fast -filter -super 2 -patchshadows -fs_basepath "C:/PROGRA~1/LUCASA~1/STARWA~1/GAMEDATA" "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/RestlessEndeavor.map" >>"C:/PROGRAM FILES/GTKRADIANT/junk.txt"
So, this is what happens:
--- Light ---
Fast mode enabled
Lightmap filtering enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Patch shadow casting enabled
Map has shader script C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/../shaders/q3map2_RestlessEndeavor.shader
I get some odd shader path and no lights are compiled… it works fine in the previous version, and it will work with 2.5.2 if I only calculate the lights. The shader name is restlessendeavor.shader, so the path not only is messed up, but the name is changed. My shader is listed when the compiler loads the shaderlist.txt, so what’s the problem (i.e. what am I doing wrong)?
I really want 2.5.2 because the new version is much faster, which I need on my old machine. So please, HELP!
