Just thought I should mention that the light/shadow ‘leaking’ from 2.5.11 has been reduced considerably but there is still some in 2.5.12:



This is with:
-light -fast -patchshadows -samples 3 -bounce 3
Oh, and another strange thing: some shader sprites I was using for teleporter markers have vanished between 2.5.11 and 2.5.12. They showed up fine in 11 but not in 12. They are deformVertexes autosprite. Other shaders using deformVertexes autosprite2 showed up fine. Here is the shader that went AWOL:
<pre>textures/stch-sfx2/swirlteleporter
{
qer_editorimage textures/stch-sfx/teleporter1.tga
surfaceparm nodlight
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
cull disable
deformVertexes autosprite
{
clampmap textures/stch-sfx/teleporter1.tga
blendfunc add
rgbGen wave sin 0 1 0 0.25
tcMod rotate 183
}
{
clampmap textures/stch-sfx/teleporter1.tga
blendfunc add
rgbGen wave sin 0 1 0.5 0.25
tcMod rotate 73
}
{
clampmap textures/stch-sfx/teleporter2.tga
blendfunc add
tcMod rotate -31
}
}</pre>