1v1_matrix


(th0rn3) #1

Hello, since the competition has ended, I can safely publish my maps. Well I don’t know how many of you are still interested, but I’m gonna make a new thread just in case there are some issues or feedback.


^ When map starts


^ After a bit of shooting

Known bugs:
Players spawn in each other

Downoad: http://et-effects.uuuq.com/maps/1v1_matrix.zip

Please give some feedback
Th0rn3
:stroggtapir:


(-SSF-Sage) #2

How long did that take you to make it? 3 hours? Without commenting anything about gameplay, because I don’t know anything about it, you should add a lot of details. It is very empty looking and kinda monotonic.


(twt_thunder) #3

i’ve played it…it’s kinda fun… it’s a fragging map no more…no less


(th0rn3) #4

It took 2 hours to create and 2 hours to kill the bugs. Its monotonic only because I tried to make scene from the matrix, but in ET.
This map is fun to play from 1v1 to 3v3 with gravity set to 500 :slight_smile:


(ram6o13) #5

heeh u should try to make some custom texture, even the same could be okay if it would had more green in it, then it would be really matristic (matrix + realistic :P)


(th0rn3) #6

The thing is this is et, so it must have those creepy little bunker tiles :slight_smile: of corse I can make a skin…


(Flippy) #7

Try a more greenish light that would make it much more matrix like :wink:


(Yorrick) #8

Try to make it more like the matrix scene. It’s alot bigger/darker in there. With also a bit of green light as Flippy said. There’s also some kind of metal detector at the beginning. Would be pretty nice if it’d look like that.


(IndyJones) #9

take a look how such map was made for counter-strike:
http://www.fpsbanana.com/maps/screens/74846?img=http://img2.fpsbanana.com/ss/maps/171048.jpg


(eiM) #10

the only problem with your map was that the fps were too low when shooting the destructibles


(stealth6) #11

that’s what I thought they don’t really care for the map, it just has to have some cover and low fps

guys from etpro are such <beeeeeeeeeeeeeeep>


(IndyJones) #12

it’s not map related problem, but et engine. it’s just too much func_explosive…