ahaaaaaa, NOW there are some pics 
dl-ing it right now and having a look…
[edit]
oookay. no… i doubt this map should be final in a week :eek2:
here’s the result of my little run-through…
- - allies can trickjump the beach wall and get access to MG position:

- z-fighting at axis cp (wall between cp and antenna)
- unable to pass axis cp door as a spec without crouching
- generally a phenomenon i’d like to desscribe as “vis-popping” when flying as a spec though the level up high
- axis docs 2 roof allows access to the map border (crouch)
- axis library rear door allows roof & fence passage
- z-fightin at allied transmitter construction site
- you called it alllied transmitter 
- way too much roof access in general.
while i love to let players go where they want to and prefer not having them stick to the
ground permanently, i really do believe a lot of your roof access is not intended. there are
many roofs that you can walk on. even those fences at the wall (see beach mg
trickjump) can be walked withouth a single trigger hurt.
the overall appearence has greatly improved since 1944_beach… but no, it’s nowhere
near final yet. please keep improving as this map has some potential if it’s made with a
little more love 