1944_antwerp_b3 is now available.
Screens:
http://i.domaindlx.com/kommando/
There is a allied spawn issue in the beta, I hope that it can be fixed before the pub preview!!
Kommando check your mail!!!
Overall nice map. Can’t wait to pub on it.
Couple of things:
[ul]
[li] Not too crazy about the battleship. Design is okay but the shader on it is eye-soring.
[/li][li] Bottle of battleship isn’t clipped properly.
[/li][li] The trigger box on the boat seems too wide. I can secure the doc 2-gibbed bodies away and 3-gibbed bodies deep.
[/li][/ul]
I hate to be critical but you definately seem to be trying to make up for lack of detail with number of maps.
Seriously - these pics look extremely basic, and you are now what, 4 or 5 maps into mapping?
My advice would simply be:
I’m not trying to say you should release 1 map a year or less like me, but more maps does not automatically make you a better mapper nor improve the quality of your releases.
In fact, I’d go further and say those who are on a mapping production line generally churn out extremely substandard maps. I won’t mention any names to hilight the example - those who know me by now will be able to guess 
You obviously have a lot of enthusiasm for mapping, and I don’t want to come across as trying to quell that, but ET does NOT need lots of custom maps - it needs a few QUALITY maps. I’m just trying to suggest you refocus your enthusiasm slightly into something that will benefit ET and yourself a great deal more than your current maps do.
Your opinion is appreciated.
Yeah, I agree have a few sub-standard maps out there…
We may have somewhat different opinions of what makes a good map.
My number one priority is fun-factor. This requires a number of test-releases to get feedback on how to improve the gameplay of a map.
I do consider detail to be important, but it is secondary to gameplay.
I hope that you download the beta and take a look around, I would greatly appreciate any suggestions as to improve the detail of the map.
thankx! :chef:
lol hi
im from belgium to .
dith you put in the fine cathedrale that is in antwerpen .
it would be coole to do so bud impossible to make i think in radiant .
.
(zit het schipperkwartier er ook bij).
lol moet je zekers doen hehe.
plus de lampjes hehe.
OK I did have a look, and my first comment is…
How did this map get to B3 and be in this state? I know it’s merely a naming convention but a B3 release should be virtually finished, and this is far from it 
OK, now to actual comments:
A few things could do with more brushes - the boat in particular, it’s main pipes are just too hexagonal, they’d need to be much smoother. 8 sided brushes are generally easier to manipulate than 6 sided anyway, but here are perfect places for patches.
Overall I think the layout might be ok, there’s lots of routes (although how many are unintentional I dunno), but it just doesn’t look very nice, even comparing it to your other maps (the best of which was probably forest).
What I’d probably do is:
Of the above, to make it a working map I’d have to say I think 5 is for gameplay reasons, while 1 is to get rid of visual mistakes (IE they are essential). The lighting, texturing and detail are optional really I suppose - they don’t NEED to be improved upon, but the map would benefit from it massively IMO.
Thank you for the excellant critique.
I agree, the water fog and the clipping must be fixed. Plenty of details will be added before the final.
Thankx!
:chef: