1872 Bogus's


(Snipeye) #1

I’m having a weird problem with my map. Each time I try to compile it, it seems to work - but in the log, right after “— Patchmapdrawsurfs —” It gives be “BOGUS” 1872 times. This number is consistent unless I add something, in which case it goes up. Next time I compile, I give you a log, but for now, anything in particular jump out at you?


(obsidian) #2

Random guess would be a bad patch plane. Save as a copy and remove all patches to test.


(Snipeye) #3

Tried that. Twice. And a third time with only a meta compile. No luck. Here, I have an old log I can post:

Open file /Users/snipeye/Desktop/Old Factory.map for write…success
map save timer: 1.34 second(s) elapsed
Setting up
Listening…
=== running build command ===
“/Users/snipeye/Desktop/GTKRadiant/MacRadiant15.app/Contents/Resources/sw/radiant15/q3map2.ppc” -v -connect 127.0.0.1:39000 -game ja -fs_basepath “/Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy/” -fs_game base -meta “/Users/snipeye/Desktop/Old Factory.map”
Connected.
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 May 22 2005 04:17:07
Voter turnout
— InitPaths —
VFS Init: /Users/snipeye/.ja/base/
VFS Init: /Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy//base/
VFS Init: /Users/snipeye/.ja/base/
VFS Init: /Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy//base/

— BSP —
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/custom.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/dooku.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/imptran.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/mapcraft.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/photorealistic_bricks.shader
entering shaders/photorealistic_concrete.shader
entering shaders/photorealistic_crate.shader
entering shaders/photorealistic_door.shader
entering shaders/photorealistic_floor.shader
entering shaders/photorealistic_frontage.shader
entering shaders/photorealistic_glassblock.shader
entering shaders/photorealistic_ground.shader
entering shaders/photorealistic_marble.shader
entering shaders/photorealistic_metal.shader
entering shaders/photorealistic_objects.shader
entering shaders/photorealistic_ornaments.shader
entering shaders/photorealistic_parquet.shader
entering shaders/photorealistic_road.shader
entering shaders/photorealistic_rock-stone.shader
entering shaders/photorealistic_roof.shader
entering shaders/photorealistic_sand.shader
entering shaders/photorealistic_terra.shader
entering shaders/photorealistic_tiles.shader
entering shaders/photorealistic_trim.shader
entering shaders/photorealistic_vegetal.shader
entering shaders/photorealistic_wall.shader
entering shaders/photorealistic_wallpaper.shader
entering shaders/photorealistic_window.shader
entering shaders/photorealistic_wood.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/swchronicles.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/valley.shader
entering shaders/velvet.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
2260 shaderInfo
— LoadMapFile —
Loading /Users/snipeye/Desktop/Old Factory.map
entering /Users/snipeye/Desktop/Old Factory.map
841 total world brushes
665 detail brushes
4639 patches
277 boxbevels
0 edgebevels
115 entities
2288 planes
0 areaportals
Size: -1472, -1472, -392 to 3136, 2624, 1280
— ProcessDecals —
0 decal projectors
— CreateMapFogs —
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -1472.000122 -1472.003906 -392.000000 } { 3136.003906 2624.000000 1280.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
— PatchMapDrawSurfs —
BOGUS (x 1656)
4603 patches
537 patch LOD groups
— FaceBSP —
1276 faces
1193 leafs
— MakeTreePortals —
14 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
206 structural brushes
374 cluster references
— FloodEntities —
667 flooded leafs
— FillOutside —
370 solid leafs
156 leafs filled
667 inside leafs
— CullSides —
527 hidden faces culled
15 coincident faces culled
— ClipSidesIntoTree —
— FaceBSP —
1023 faces
1020 leafs
— MakeTreePortals —
14 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
206 structural brushes
543 cluster references
— NumberClusters —
655 visclusters
2690 visportals
1547 solidfaces
— WritePortalFile —
writing /Users/snipeye/Desktop/Old Factory.prt
— FloodAreas —
1 areas
— AddTriangleModels —
— AddEntitySurfaceModels —
— FilterDetailBrushesIntoTree —
635 detail brushes
1486 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
— SubdivideFaceSurfaces —
— FixTJunctions —
6068 axial edge lines
1169 non-axial edge lines
0 degenerate edges
5007 verts added for T-junctions
18018 total verts
2225 naturally ordered
715 rotated orders
134 can’t order
0 broken (degenerate) surfaces removed
— ClassifyEntitySurfaces —
— TidyEntitySurfaces —
0 empty or malformed surfaces deleted
— MakeEntityDecals —
(0)
0 decal surfaces
— MakeEntityMetaTriangles —
0…1…2…3…4…5…6…7…8…9… (0)
3074 total meta surfaces
2487 stripped surfaces
587 fanned surfaces
0 patch meta surfaces
18605 meta verts
13044 meta triangles
— TidyEntitySurfaces —
3074 empty or malformed surfaces deleted
— SmoothMetaTriangles —
No smoothing angles specified, aborting
— MergeMetaTriangles —
0…1…2…3…4…5…6…7…8…9…10… (2)
2593 surfaces merged
47501 vertexes merged
— FilterDrawsurfsIntoTree —
17991 references
7196 (7196) emitted drawsurfs
2487 stripped face surfaces
587 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
4603 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
2593 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
29703 redundant indexes supressed, saving 116 Kbytes
— FixBrushSides —
— EndModel —
0 light entities stripped
2378 BSP planes
— WriteSurfaceExtraFile —
Writing /Users/snipeye/Desktop/Old Factory.srf
Writing /Users/snipeye/Desktop/Old Factory.bsp
Storing lightgrid: 0 points
Wrote 6.4 MB (6683036 bytes)
95 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening…
=== running build command ===
“/Users/snipeye/Desktop/GTKRadiant/MacRadiant15.app/Contents/Resources/sw/radiant15/q3map2.ppc” -connect 127.0.0.1:39000 -game ja -fs_basepath “/Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy/” -fs_game base -vis -saveprt -fast “/Users/snipeye/Desktop/Old Factory.map”
Connected.
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 May 22 2005 04:17:07
Voter turnout
VFS Init: /Users/snipeye/.ja/base/
VFS Init: /Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy//base/
VFS Init: /Users/snipeye/.ja/base/
VFS Init: /Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy//base/

— Vis —
saveprt = true
fastvis = true
Loading /Users/snipeye/Desktop/Old Factory.bsp
Loading /Users/snipeye/Desktop/Old Factory.prt
655 portalclusters
2690 numportals
1547 numfaces
5380 active portals
0 hint portals
visdatasize:57648

— BasePortalVis (5380) —
0…1…2…3…4…5…6…7…8…9… (17)
creating leaf vis…
Total visible clusters: 413805
Average clusters visible: 631
Writing /Users/snipeye/Desktop/Old Factory.bsp
Storing lightgrid: 0 points
Wrote 6.4 MB (6740684 bytes)
27 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening…
=== running build command ===
“/Users/snipeye/Desktop/GTKRadiant/MacRadiant15.app/Contents/Resources/sw/radiant15/q3map2.ppc” -v -connect 127.0.0.1:39000 -game ja -fs_basepath “/Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy/” -fs_game base -light -fast -super 2 -filter “/Users/snipeye/Desktop/Old Factory.map”
Connected.
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 May 22 2005 04:17:07
Voter turnout
— InitPaths —
VFS Init: /Users/snipeye/.ja/base/
VFS Init: /Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy//base/
VFS Init: /Users/snipeye/.ja/base/
VFS Init: /Users/snipeye/Desktop/Jedi Academy 1.00/Jedi Academy//base/

— Light —
Fast mode enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Map has shader script /Users/snipeye/Desktop/…/shaders/q3map2_Old Factory.shader
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/custom.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/dooku.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/imptran.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/mapcraft.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/photorealistic_bricks.shader
entering shaders/photorealistic_concrete.shader
entering shaders/photorealistic_crate.shader
entering shaders/photorealistic_door.shader
entering shaders/photorealistic_floor.shader
entering shaders/photorealistic_frontage.shader
entering shaders/photorealistic_glassblock.shader
entering shaders/photorealistic_ground.shader
entering shaders/photorealistic_marble.shader
entering shaders/photorealistic_metal.shader
entering shaders/photorealistic_objects.shader
entering shaders/photorealistic_ornaments.shader
entering shaders/photorealistic_parquet.shader
entering shaders/photorealistic_road.shader
entering shaders/photorealistic_rock-stone.shader
entering shaders/photorealistic_roof.shader
entering shaders/photorealistic_sand.shader
entering shaders/photorealistic_terra.shader
entering shaders/photorealistic_tiles.shader
entering shaders/photorealistic_trim.shader
entering shaders/photorealistic_vegetal.shader
entering shaders/photorealistic_wall.shader
entering shaders/photorealistic_wallpaper.shader
entering shaders/photorealistic_window.shader
entering shaders/photorealistic_wood.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/swchronicles.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/valley.shader
entering shaders/velvet.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
2260 shaderInfo
Loading /Users/snipeye/Desktop/Old Factory.bsp
Loading /Users/snipeye/Desktop/Old Factory.srf
— LoadMapFile —
Loading /Users/snipeye/Desktop/Old Factory.map
entering /Users/snipeye/Desktop/Old Factory.map
0 light entities
— SetupBrushes —
828 opaque brushes
— SetupDirt —
48 dirtmap vectors
— SetupSurfaceLightmaps —
7304 surfaces
5518 raw lightmaps
467 surfaces vertex lit
6837 surfaces lightmapped
2285 planar surfaces lightmapped
0 non-planar surfaces lightmapped
4552 patches lightmapped
1153 planar patches lightmapped
— SetupTraceNodes —
100470 trace windings (25.30MB)
186704 trace triangles (15.67MB)
47878 trace nodes (2.92MB)
23935 leaf nodes (1.46MB)
4 average windings per leaf node
32 max trace depth
— SetupGrid —
Grid size = { 64, 64, 128 }
66430 grid points
— CreateLights —
2136 point lights
0 spotlights
2136 diffuse (area) lights
0 sun/sky lights
— SetupEnvelopes (fast) —
4266 total lights
6 culled lights
— TraceGrid —
0…1…2…3…4…5…6…7…8…9… (348)
73 x 65 x 14 = 66430 grid
271840398 grid points envelope culled
0 grid points bounds culled
— MapRawLightmap —
0…1…2…3…4…5…6…7…8…9… (16)
959328 luxels
655632 luxels mapped
57624 luxels occluded
— SetupEnvelopes (fast) —
4266 total lights
0 culled lights
— IlluminateRawLightmap —
0…1…2…3…4…5…6…7…8…9… (1843)
959328 luxels illuminated
— IlluminateVertexes —
0…1…2…3…4…5…6…7…8…9… (10)
65786 vertexes illuminated
441327 lights plane culled
23336638 lights envelope culled
0 lights bounds culled
16272 lights cluster culled
— StoreSurfaceLightmaps —
Subsampling…collapsing…sorting…allocating…storing…projecting…done.
205484 luxels used
196608 luxels stored (104.51 percent efficiency)
1895 solid surface lightmaps
2438 identical surface lightmaps, using 92337 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
12 BSP lightmaps
12 total lightmaps
134 unique lightmap/shader combinations
Writing /Users/snipeye/Desktop/Old Factory.bsp
Storing lightgrid: 66430 points
Wrote 7.4 MB (7709880 bytes)
2312 seconds elapsed
Disconnecting
Connection closed.

I took out the boguses and put in “BOGUS (x1656)”

Any other guesses?


(Detoeni) #4

search can be quite usefull at times.
http://www.splashdamage.com/forums/showthread.php?t=8712&highlight=Bogus

“entering shaders/shaderlist.txt (2)”
not a major problem but one worth fixing.

Also you like you might have gone a bit heavy handed with structual brushwork.


(Snipeye) #5

Not much is actually structural, though…

Also - I tried deleting every single patch mesh, and it didn’t work. Reading posts can be quite usefull at times, too.

And these boguses DO affect my compile; I can’t even load the map in Jedi Academy.


(Detoeni) #6

I was reading…