1024³ Contest


(fidel castro) #1

Hi,

Fragpoint has offered a small/ litte 1024³ contest for Et.
Today the 7 maps were released…

as you can imagine, 1024³ is very small, but i think the map ideas are very funny.

screens there:

http://www.fragpoint.de/index.php?section=contest2004

dl there:

http://www.et-scene.de/downloads.php?file_id=149

fidel


(Cartman) #2

hehe
DANGER!

fidels map (FIDEL’s 1024 CUBE) isn’t very small
11MB
the standards are 4MB but his map is very great


(][ET-S][Silver) #3

yes cool ideas, cool maps, cool package.
double domination for ET is avery cool idea. :slight_smile:


(fidel castro) #4

pppssssssssssssttttttttt


(nUllSkillZ) #5

These are no maps.
Thats art.

Seeing forward to play them.


(fidel castro) #6

we have already played some testing round on these maps…very funny and just can say…take a look on them, alos if they are very small.

especially:

beowulf’s
cooper hawke’s
rought’s
electro’s maps

very nice optic & ideas.


(Cartman) #7

I Have take some screenshots (not of every map)

[/img]


(G0-Gerbil) #8

Not speaking german, can someone give a brief run down of what this competition was about please? :slight_smile:


(fidel castro) #9

@gerbil:

rules:

  • max. 1024³ in gtk radiant
  • filesize max 4mb
  • must have obj.

thats the main thing.
maps were build in about 4 weeks.

mappers…only from germany/swiss…dont know why (was no regulation) :banana:

  • rought
  • beowulf
  • electrocutioner
  • cooper hawkes
  • impact
  • sly
  • me

fidel


(nUllSkillZ) #10

There is a new objective mode in some of the maps (I haven’t heard that this was used in ET before):
Double Domination


(fidel castro) #11

hi nullskillz,

cooper hawkes has realized this game mode also in one of his rtcw maps ,called streetalpha. Its nice scripting work.

as i said before, the map ideas are very funny, Double Domination from Cooper, American Gladiator like map from beowulf, electro’s doom3 atmosphere…very very funny.

hope we can find some servers for a 1024 campaign.

zoRn’s baby (et server) is already running with the mappack…so you can test it.

fidel


(Rought) #12

mappers…only from germany/swiss…dont know why (was no regulation)

That’s not correct!!! :disgust:
Sly.de and me are from Austria…very important :smiley:

I just wanted to mention to the maps, that they were not all made for serious playing!
Most of them, but not everyone :smiley:


(fidel castro) #13

sorry rought, i thought you were from swiss.

serious playing ? :bump:
because of ?

in my eyes its a fun pack…and mostly different to the normal et gameplay, thats right.

fidel


(HairyPlums) #14

Excellent 1 vs 1 maps \o/


(seven_dc) #15

Those maps are very good. I like to test them out on a servers. We should have similiar contest here.


LovelyWendie


(G0-Gerbil) #16

What’s double domination, sounds like a UT mode?
As for the maps being ‘fun’, I think people could learn a lot from doing smaller maps focussed purely on fun - it’s easy to forget about that in the rush to create the next goldrush / marketgarden etc.

Actually, the game modes sound to me like it might be worth doing some prefabs and tutorials for different game modes - I was playing the ut2004 demo and none of the modes in there are impossible to recreate in ET with scripting. I particularly like the proper CTF mode idea for ET, which would be a doddle.


(G0-Gerbil) #17

We should have similiar contest here.

So organise it - I’d be interested :wink:


(seven_dc) #18

@Go-gerbil

Me… Hmm what should be taken consideration when organisating this kind of competetion.
Maybe I will…

So rules I think can be like in the other 1024^3 competition.
If anyone has suggestions, pleale let me know. these rules aren’t the final… I shall release A thread here to announce a official competiton.

Seven_dc’s Forum Damage 1024^3 competition 2004
Rules :

  • Max. 1024?? in gtkradiant
  • Filesize max 4mb (pk3 size)
  • Map must have somekind of objective.
  • The winner is decided as a vote on forum damages forum: Level Design for Wolfenstein: Enemy Territory.
  • The competition is held only if 3 (three) or more maps is contributed.
  • The contributed maps are gathered together and distributed free of charge.

Maybe some server admin are willing to host a server when all the maps are ready that has competition maps on rotation.
I am thinking that would it be good if the level sources (.map files) would be made awailable too to help community?


Fuji Fa200 Aero Subaru


(G0-Gerbil) #19

I agree about source must be included for distribution - this then helps the mapper community as well as the custom-playing community.
Also, depending on overall size, all files are combined into 1 pk3, no campaign file :wink:

Are the maps aimed at a certain number of players? I’d assume not, but naturally they’d tend towards smaller teams.
Maybe make it that there must be at least 8 spawns per team.
They must also support LMS mode (an obvious choice given the likely nature of the maps).

Then the usual quality finishes - no missing textures, no scripting errors etc.

I’ve got a couple of clan servers, I can probably blag at least one to run potential maps for testing.

Rules should be aimed at getting decent quality final results, not discouraging.
Also, I’d have a pretty strict and relatively short deadline - often it gives people the motivation.
I’d say a month or so from the start would be reasonable given the small size of the maps here.
People can, of course, submit as many maps as they like too.


(Cartman) #20

oh a new contest, great :smiley: