10 v 10


(zealousHumdinger) #1

Any chance of this game going 10 v 10 or more? Running out of servers in Asia.


(Ctrix) #2

Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell no


(watsyurdeal) #3

(HonourBound) #4

10v10 would be too hectic we already have 8v8 xD

If there’s not enough asian servers that’s a fair point I guess, I have no idea since I play EU

hopefully some people will notice this and add more for you :smile:


(N8o) #5

I approve, but only because that makes getting 30k scores that much easier.


(FalC_16) #6

10v10 would work for Dome I guess ^^


(Martín) #7

Imagine 10 Auras or Proxys running all around…


(Faraleth) #8

In the past, Splash Damage has said this would be technologically hard to achieve. Right now, 8v8 is quite a constraint on the servers, due to the amount of data being forced into loading and receiving. Sadly we do still have technological limitations :stuck_out_tongue:

Games such as Planetside and larger PVP FPS’s have the structural integrity built for higher player numbers from the ground-up - adding this in later in the dev cycle can be tricky. :frowning: Not to mention, it’s UE3 and that engine struggles with processing a lot of units even at the best of times (due to it being so heavily reliant on the CPU, as opposed to GPU - darn you old game engines! heh).

Don’t get me wrong, it’s a nice idea and I’m sure it would work on larger maps, just wanted to let you know what we’ve been told in the past from the devs. :slight_smile:


(SereneFlight) #9

10v10… maybe I would be able to enjoy Dome if that happened.


(HeartenedKorbo) #10

Let’s just do full on 32x32, 64 player servers.

And then put Rhino on free rotation.


(torsoreaper) #11

Honestly it would be great for dome, would be impossible for attackers to win on chokepoint maps like bridge or underground.


(cordovanJive) #12

How about some 12v12s? >=D

Sometimes I love to play a 12v12 in tf2 just because of how much of a constant fight it is.

But tf2 doesn’t have air strikes. O.O


(neverplayseriou) #13

Hmmm 60 seconds respawn timer?:stuck_out_tongue:


(SereneFlight) #14

Mass Nader/ Fragger : 3

[quote=“HeartenedKorbo;118531”]Let’s just do full on 32x32, 64 player servers.

And then put Rhino on free rotation.[/quote]
Hmm… 3D bullet hell… where do I sign?


(Drcipres) #15

10 vs 10 Underground with all naders and stokers, OH HEEEEEEELL NO


(LifeupOmega) #16

I just want 5v5s…


(Feley) #17

You mean execution, right? :tongue:


(Izzy) #18

You mean execution, right? :tongue: [/quote]

Are you admitting to be that bad and dying at the beginning of each round :smiley:


(Feley) #19

You mean execution, right? :tongue: [/quote]

Are you admitting to be that bad and dying at the beginning of each round :D[/quote]

Well sort of LOL…
I am not bad, but that defensive gameplay isn’t my style…
I am likely to kill 1 or 2 people in begining of match and die… (hopefully gib them after, because there is no point in killing them in first place)

Anyways, I don’t like execution for that same reason :smile:

P.S. If I played execution as I should, my team would be more grateful… Thats why I don’t play it and even cancel execution missions :wink:


(Litego) #20

From playing Battlefield I learned that more is always better. I’ve personally never agreed with that statement. 10v10 would be shit and I don’t think public servers should have that, but of course private servers should be able to host that when/if we get those.